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Dynamite Dan 2 by Mirrorsoft

Synopsis:

The youth of the world is being helplessly mesmerised - their brains sucked dry - by apparently innocuous pop records. Someone has been corrupting the vinyl with subliminal, mind-destroying sound waves. There's only one person who could be responsible for such an outrage - that's right, Blitzen is back, poised to wreak havoc on an unsuspecting planet.

Your task as Agent Dan is to get into the group of eight islands known as Arcanum, where Blitzen has set up his secret headquarters. You must find the one record hidden on each island, locate the jukebox, and play the record. Then you must refuel your trusty blimp and go on to the next island. When the eighth island is reached (the pressing plant), and the last record has been played, you must place a bomb in Blitzen's lab. You've now got just 3 minutes to get back to the zeppelin before the plant goes up.

Screens

Showing the first 6 screens:

Click to zoom Click to zoom Click to zoom Click to zoom Click to zoom Click to zoom

To enlarge an image simply click the thumbnail above, for the complete Dynamite Dan 2 gallery click here.

Original Advertising and Promotional Work

Dynamite Dan 2 Marketing item 1Dynamite Dan 2 Marketing item 2

Click any thumbnail to zoom, click here for the complete marketing gallery.

Original Instructions

Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.

Controls

Joystick or keyboard

Useful Objects

Bombs - blow doors giving access to other parts of playing area
Goggles - provide immunity from memerism
Record - must be played before moving to next island
Fuel- refuels zeppelin
Food - gives energy top up

Some objects allow special facilities such as invisiblity, immunity, etc. but you will only find this as you progress through the islands. There are also 3 unique objects on each island which are lost after the zeppelin takes of - but we'll leave you to find out what they are or what they do!

Hints

Dan has only one life, but contact with sprites causes a reduction in energy. Energy can be topped up by eating food. Sprites can steal various items you hold, for example magenta sprites take fuel as it, too, is magenta.

Watch out for Blitzen zapping at you with his pschon ray gun. If he hits you, you're mesmerised and will wander out of control for a short while.

Each island contains one secret passage, which can only be accessed if you are carrying a particular object.

Cheat Mode

typein
For infinite energy, enter the following code and type RUN "" to start the game

10 MEMORY &3FFF
20 MODE 1:LOAD"!"
30 FOR f=&A7F8 TO &A80E
40 READ a$:POKE f,VAL("&"+a$):NEXT
50 DATA 21,a8,01,22,d5,46,c3,05
55 DATA 40,f5,cd,19,bd,3e,00,32
60 DATA c5,15,32,cf,15,f1,c9
70 CALL &A7F8

Poke by : Paul Robson for Amstrad Action. - submitted by Malc (CPC Zone Staff)

Dynamite Dan 2 Videos

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Loading Screen Comparison

Dynamite Dan 2 Amstrad CPC Loading Screen Amstrad CPC Version
Dynamite Dan 2 ZX Spectrum Loading Screen Spectrum Version

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