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8BP

104 bytes added, 08:55, 5 November 2016
- animation sequences, and macrosequences. Any sprite can change automatically its animation sequence depending on its parameters Vy,Vx
- multi-directional scroll(based in command MAP2SP)
- allows in-game music based on WYZtracker 2.0.1.0 tool(commands MUSIC and MUSICOFF)
- layout ( which is a kind of "tile map"), with colision detection.
- only takes 6KB, leaving 26KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but your BASIC program can have up to 26KB length
- STARS command for sand effects, rain, snow and stars planes.
- commands for move N sprites at the same time(such as MOVERALL, AUTOALL, ROUTEALL...)
- routing sprites through user-defined routes, simplifying game logic. These routes can be loopings, jumps, complex trajectories or whatever
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