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Isometric 3D

13 bytes added, 15:22, 5 October 2011
/* Shadows */
=Shadows=
Getting the sprites some Sprites a shadow on the floor is a nice way to ease the player's comprehension of the 3D effect and environment, yet it was rarely used.
Head over Heels is notable because when your Sprite (mostly "Head" who could glide in the air) was in "altitude" you may not easily see were it is actually in the X,Z plane.
**Hydrofool : as you float in an Aquatic environment, the game would be unplayable without this shadow (just look at the picture, yellow shadow...) to see your coordinates in the X/Z plane and judge at which height you are swimming.
 
=Video Modes=
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