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Isometric 3D

149 bytes added, 11:19, 5 October 2011
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*Other games manage to get the elements (background and sprites) in different colours : yet still mono-coloured themselves. this  This greatly increase the games quality and understandability of the environment despite being still inferior to real 2bpp graphics in 3 or 4 colours for Sprites or backgrounds, and this still enable some Amstrad CPC's specificity over the ZX spectrum : the lack of colour clashes that goes so well with Isometric variations.
'''Examples :'''
Fire Trap
 
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