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Isometric 3D

222 bytes added, 18:34, 1 October 2011
/* Shadows */
Yet putting a vertical shadow may be heavier on the CPU and Ram consuming...
Example *Examples : It was used in  **Batman : the Movie (OCEAN) in the Batwing level (4th level, horizontal oblique) so you can see your altitude. **Hydrofool : as you float in aWater environment, the game would be unplayable without this shadow (just look at the picture, yellow shadow...) to see your coordinates in the X/Z plane and judge at which height you are swimming. 
==Level design==
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