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Direct Disk to Cartridge Port

69 bytes added, 21:03, 14 May 2011
Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems. If 128KB ram was the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.
 
== Almost Direct Disk to Cartridge Port ==
 
Most games with CPC and PLUS versions are "Almost Direct Disk to Cartridge Port", a "Direct Disk to Cartridge Port" with small modifications. The use of the extra Plus features varied a lot. Some didn't use much, others used more.
== Examples of Direct Disk to Cartridge Ports ==
These could have benefited from using the Plus 4096 colour palette as a minimum.
 
== Examples of Almost Direct Disk to Cartridge Ports ==
Some other cartridge games looked similar to the CPC version, but did have some enhancements. Some examples:
This was better than the direct ports.
== Price comparison ==
Thankfully most of those games were known as good games on the CPC. The bet was that it would still be a good game on [[Plus]].
French prices: in 1990 when the Plus/GX4000 was released, cartridge games were sold for 250Fr , 150Fr for disc and 100Fr for tape. Blank discs were 20Fr each. (Fr = French Francs, pre-Euro currency in France).
== Almost Direct Disk to Cartridge Port ==
 
Most games with CPC and PLUS versions are "Almost Direct Disk to Cartridge Port", a "Direct Disk to Cartridge Port" with small modifications. The use of the extra Plus features varied a lot. Some didn't use much, others used more.
== The present and future ==
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