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Speccy Port

14 bytes added, 01:16, 18 June 2010
/* Good Job */
Graphics, despite sharing a common ancestry, are well redone, and take into account the Amstrad power.
But sometimes those games are not that well "ported", yet the concept itsconcept and gameplay is such as that this is not important, the game is simply too good to be wasted by such detail as the use of Mode1.
*Head over heels : no attributes and the no-rastercolourchange policy enable to not waste CPU ressources uselessly, while the only 4 colours are cleverly choosen and used in a cartoon styled madness...
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