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Talk:R-Type

25 bytes added, 14:23, 18 November 2009
The scrolling code (#8824) is interesting too, especially for its usage of the stack to do multiples calls.
--[[User:Fano|Fano]] 21:49, 17 November 2009 (UTC)
Speccy's fan can laugh about the game speed.A big part of it is a Speccy emulator !
at address #6000 and #6800 are buffer to store char characters's pixels , they behave like videoram.I understand now why the game is a bit slow.Each char is copied into theses buffers before rendering.
[[User:Fano|Fano]]
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