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GMSK:Manual

3,619 bytes added, 14:29, 10 January 2009
manual for GMSK
[[GMSK|GMSK]] Version: 0.39 alpha

== Control of GMSK ==

After launching the program, you can use both joysticks, the CPC-keyboard (cursor keys and copy) or some mice (c'est le souris). No lightpen support!

== How to use the GMSK ==

*Insert Disc named "GMSK.dsk" to Drive A.
*Start FutureOS throug RSX-command !OS.
*Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).
*Tag file "- G-MSK .64K"
*Run Program G-MSK (use RUN-Icon, at down left side). (now you should see the CBM-Desktop of the converter).
*Press Copy to activate "File", then
*Press Copy to activate "Load Pict.", then (read the message, that no file is tagged until yet).
*Press Space to get back to the FutureOS-Desktop (temporarily). (now you see the FutureOS-Desktop like usual).
*Press Shift or Control to show the Directories of tagged drives.
*Tag picture to convert (place it on the disc previously).
*Click at OK-Icon (right side). (now you should see the CBM-Desktop of the converter again).
*Press Copy to activate "File".
*Press Copy to activate "Load Pict.".
*Select "Y" and press Copy to load Picture. (the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)
*Move "cursor" right to "Conversion" and press Copy.
*Move the graphical cursor to the portion of the screen, which should be converted.
*Press Copy again to activate function "Pic. -> Sprite"
*Have a look at the Picture and then press Space.
*Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)
*Press Space again go come back... to GMSK ;-)
*Press Copy to activate "File".
*Move down three lines (use Cursor-down key).
*Press Copy to activate "Save Spri.", to save the new Sprites to Disc.
*Hit Return to accept Drive, User and Name (or change it, if you like).
*(don't use little letters, if you want to use the file with another OS later).

*Press Copy to activate Menue "File".
*Move completely down (cursor down key) to the bottom of menue "File".
*Select function "End" (use Copy).
*Select "Yes" and press Copy. (now you've left GMSK, you should see the FutureOS-Desktop again).
*Touch Shift or Control key to see the saved Sprites in one of the directories.
*Quit FutureOS (... or have some more fun, creating other Sprites).

You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000), to work with them. The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes, two bytes for every PEN from 0 to &0F).

== Functions in GMSK ==

'''Menue File:'''

*Load Pict. (see 5. Supported graphic formats).
*Save Pict.
*Load Spri.
*Save Spri.
*Close (same as End)
*Version (shows actual program version)
*End

'''Menue Process:'''

*Clear (clears loaded Picture and ASIC-Sprite-RAM)

'''Menue Options:'''

*Colour (but only for PENs, not for Sprites until now).
*Language (english, german, french, and others if YOU translate!).

'''Sprite Format:'''

*M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)
*M0 -> 3(X)*5(Y)
*M0 -> 4(X)*4(Y)
*M0 -> 5(X)*3(Y)
*M0 -> 8(X)*2(Y)
*every 2. line x (only every second scan line will be used)

'''Conversion:'''

*Pic. -> Sprite (the real function of the program).
*Show picture
*Show sprites

'''Help'''

*Help
*Menue
*-$$$-
*.www.

If you load a OCP Art Studio picture, GMSK checks if a .PAL file with the same filename exists. If a .PAL file is present, it will be analyzed and the PENs and the Sprite colors will be set according to the .PAL file.