Changes

Jump to: navigation, search

Programming:Cross Development

545 bytes added, 08:05, 16 October 2007
added web links, more cross assemblers, snapshot method
Once you have your binary file you have two choices depending on if the game will be for cassette or disc.
=== Cassette:===
- * Use 2CDT to add the files to a Cassette Image File (CDT)- * Then you can run the program on the emulator the same way as you would run it on a real CPC
=== Disc:===
- * Use CPCFS or CPCXFS to put the binary files into a Disk Image file (DSK)- * Then you can run the program on the emulator the same way as you would run it on a real CPC
=== Snapshot ===
Cross Assemblers:The fastest way of testing your code on an emulator is by creating a snapshot. Use CPCSnapshot to insert your assembled code into a snapshot file. Then just load the snapshot file into the emulator. Windows users may also try WinAPE's integrated assembler which assembles the code directly into the emulated CPC's memory.
 === Cross Assemblers === *[[Pasmo]]*ZMac*Kio's Z80 assembler*[[WinApe]]'s built in assembler
== Testing on a real CPC ==
=== For cassette ===
- Use Tape2WAV to convert the Cassette Image file (CDT) into a WAV file.
- Wait for the program to load...
=== For disc ===
If your CPC has a 3.5" disc drive then the easiest method is to transfer the DSK to a 3.5" disc using the PC.
- Put the disc into your CPC's 3.5" disc drive and type
- |B: RUN "<gamename>
 
== Web links ==
 
* [http://ramlaid.free.fr/Amstrad/English/crossDev.htm CPC Cross Development tools by Ramlaid]
136
edits