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FPGAmstrad

97 bytes added, 10:49, 26 July 2018
/* On MiST-board CoreAmstrad version */
Games that doesn't run are :
*'''ACPC_logon_system.dsk''': text scrolling lag. This demo will be used for horizontal ink calibration (when I’ll buy a luxurious FPGA platform... I need in fact 224KB of internal RAM to do it), and CRTC overcounts.
*'''commando.dsk''': pixels that should be deleted are not deleted (only VRAM &C000-FFFF seems used), on level 1, the moto is not displayed correctly inside the bridge... but after the bridge :/- does it use the not implemented T80 instructions CPIR/CPDR (doing in T80 same as CPI/CPD...) ?
*'''split ink demo.dsk''': (from cpcrulez) : may help about ink raster calibration.
*'''Sultan's Maze.dsk''': does need the right part of keyboard (F0-F9 are used for directions in this game)
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