Hello there...
Well, I am the Re-design manager, sort of.
So of course it still use the codes with old soft sprites, but many (well, some) improuvments are being done concerning design.
It seem that the CPC sprites where ported in Mode0 wide pixels at the same time as the C64 version (most sprites but rick are Mode0 like, but as the C64 use only 3 colours per sprites, the CPC onbes where a bit...baclés ? screwed-up ?
Well, didn't get the work they deserved.
So I tryed to rework those a bit :
Re-attribution of colours, as Rick Old used only 14-15 colours in fact...
My version use 16 colours, with 15 colours also used by the sprites (and add the Extra HUD colours.
Also, I used the Plus palette.
As you know, CPC old lacked a proper Grey range.
Well, the new Rick shall get all the greys it deserves...
But I also tried to remains faithfull to the Old CPC flavour (maybe a bit too much, as would say BDC Iron...)
But my main goal was to separate the colours from the Bagrround and the forground even more.
Also the sprites lacked expression, and were so screwed up sometimes, I hope I managed to fix that enough.
So yep, it use soft sprites, and they are well coded.
Masked, and can be turned left-right so less sprites to get.
The main technic used by Fano was to add stuff thanx to the fact Rick used alsmot only 48Ko and loaded once.
With 128Ko Ram, and the possibility to load for each level, you get a lot of free space indeed.
But as you also know, the game sometimes go sluggishier/slowier.
Well, as a result, it cannot be that improoved too.
Soo extra features between levels, longer levels too because we can reload between levels.
But the core system concerning graphics and sprites managment is quite unchanged, because it was so good for a CPC game.
So no, no more than one kind of ennemies per level (as in 16 bit versions).
But complete levels and better designed sprites.
I didn't tried to get the same as on 16bit, I sttarted from the 8 bit Mode0 sprites (C64 and CPC) and modded them to get something...different and more expressive.
Hope you'll like it.
As I always say, I suck and fail at coding...
But Fano helped me a lot and the job is not finished yet.
It is the 3rd "serious" project I work for.
But, the other 2...well, they almost seem to go Vaporware, lol...