Data Compression: Difference between revisions
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*[[CrownCruncher|CrownCruncher]] ([[Crown|Crown]]) | *[[CrownCruncher|CrownCruncher]] ([[Crown|Crown]]) | ||
*[[FlowerCruncher|FlowerCruncher]] ([[Roudoudou|Roudoudou]]) | *[[FlowerCruncher|FlowerCruncher]] ([[Roudoudou|Roudoudou]]) | ||
*[[LZ48|LZ48]] ([[Roudoudou|Roudoudou]]) | |||
*[[LZ49|LZ49]] ([[Roudoudou|Roudoudou]]) | |||
*[[SQ23|SQ23]] | *[[SQ23|SQ23]] | ||
*[[Turbocruncher|Turbocruncher]] ([[Elmar Krieger|Elmar Krieger]]) | *[[Turbocruncher|Turbocruncher]] ([[Elmar Krieger|Elmar Krieger]]) | ||
Revision as of 08:37, 3 May 2017
Wikipedia says :
In computer science and information theory, data compression or source coding is the process of encoding information using fewer bits (or other information-bearing units) than an unencoded representation would use, through use of specific encoding schemes.
So be it.
Compression ? In my CPC ?
More often than you may believe.
The power of CrossDev
It was common to use a 16 bit computer like an Atari ST to get stronger compression. Today it is possible to get various compressors which are running on a PC platform and produce binary files which can be decompressed on Z80 computers.
Xyphoes Fantasy is a noteable example. The data is compressed and it was generated on an Atari ST.
Examples for modern CrossDev compression programs with Z80 decompression routines are