Data Compression: Difference between revisions
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==The power of CrossDev== | ==The power of CrossDev== | ||
It was common to use a 16 bit computer like an [[Atari|Atari ST]] to get stronger compression. | It was common to use a 16 bit computer like an [[Atari|Atari ST]] to get stronger compression. Today it is possible to get various compressors which are running on a PC platform and produce binary files which can be decompressed on [[Z80]] computers. | ||
[[Xyphoes Fantasy]] a notable | [[Xyphoes Fantasy]] on the Atari ST is a notable example. | ||
Examples for modern CrossDev compression programs with Z80 decompression routines are | |||
* [[Bitbuster]] | |||
* [[Exomizer]] | |||
* [[MegaLZ]] | |||
* [[Pucrunch]] | |||
== File compression == | == File compression == | ||
Revision as of 09:07, 9 October 2009
Wikipedia says :
In computer science and information theory, data compression or source coding is the process of encoding information using fewer bits (or other information-bearing units) than an unencoded representation would use, through use of specific encoding schemes.
So be it.
Compression ? In my CPC ?
More often than you may believe.
The power of CrossDev
It was common to use a 16 bit computer like an Atari ST to get stronger compression. Today it is possible to get various compressors which are running on a PC platform and produce binary files which can be decompressed on Z80 computers.
Xyphoes Fantasy on the Atari ST is a notable example.
Examples for modern CrossDev compression programs with Z80 decompression routines are