Source Codes: Difference between revisions
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Executioner (talk | contribs) →Algorithms: - Added 16 bit squae root |
Executioner (talk | contribs) →Graphics: Added Score handling stub |
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*[[Programming:Display a 8-bit number in hex|Display a 8-bit number in hex]] | *[[Programming:Display a 8-bit number in hex|Display a 8-bit number in hex]] | ||
*[[Programming:Display a byte as a 3-digit decimal number|Display a byte as a 3-digit decimal number]] | *[[Programming:Display a byte as a 3-digit decimal number|Display a byte as a 3-digit decimal number]] | ||
*[[Programming:Display and update Scores|Display and update Scores]] | |||
*[[Programming:Distorting the screen using register 2 of the CRTC (Horizontal Sync Position)|Distorting the screen using register 2 of the CRTC (Horizontal Sync Position)]] | *[[Programming:Distorting the screen using register 2 of the CRTC (Horizontal Sync Position)|Distorting the screen using register 2 of the CRTC (Horizontal Sync Position)]] | ||
*[[Programming:Fast plot|Fast plot]] | *[[Programming:Fast plot|Fast plot]] | ||
Revision as of 04:29, 20 September 2007
This article contains source codes and programming examples. You may also have a look at
Assembler
Algorithms
CP/M
CPC Plus
Devices
File access
Floppy disk
Graphics
- Display a 8-bit number in binary
- Display a 8-bit number in hex
- Display a byte as a 3-digit decimal number
- Display and update Scores
- Distorting the screen using register 2 of the CRTC (Horizontal Sync Position)
- Fast plot
- Fast Sprites by Executioner
- Fast Textoutput by Prodatron
- Hardware Scrolling by Executioner
- Hardware Scrolling 2
- Hardware scrolling the screen horizontally byte-by-byte using the CRTC
- Hardware scrolling the screen using the CRTC
- Overscan
- Plotting a sprite using character matrices
- Simple Raster Example
- Simple Split Raster Example