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G-MSK - Graphical Mode 0 to Sprite Converter
<br>
== Introduction  ==
== Introduction  ==


Version: 0.39 alpha
G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for [[FutureOS|FutureOS]], that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.  
 
This [[FutureOS|FutureOS]] program allows to convert a part of a Mode 0 Screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them in your own Demos, Programs and Games.
 
== Control of GMSK  ==
 
After launching the program, you can use both joysticks, the CPC-keyboard (cursor keys and copy) or some mice (c'est le souris). No lightpen support!
 
<br>
 
== How to use the GMSK  ==
 
*Insert Disc named "GMSK.dsk" to Drive A.
*Start FutureOS throug RSX-command&nbsp;!OS.
*Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).
*Tag file "- G-MSK .64K"
*Run Program G-MSK (use RUN-Icon, at down left side). (now you should see the CBM-Desktop of the converter).
*Press Copy to activate "File", then
*Press Copy to activate "Load Pict.", then (read the message, that no file is tagged until yet).
*Press Space to get back to the FutureOS-Desktop (temporarily). (now you see the FutureOS-Desktop like usual).
*Press Shift or Control to show the Directories of tagged drives.
*Tag picture to convert (place it on the disc previously).
*Click at OK-Icon (right side). (now you should see the CBM-Desktop of the converter again).
*Press Copy to activate "File".
*Press Copy to activate "Load Pict.".
*Select "Y" and press Copy to load Picture. (the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)
*Move "cursor" right to "Conversion" and press Copy.
*Move the graphical cursor to the portion of the screen, which should be converted.
*Press Copy again to activate function "Pic. -&gt; Sprite"
*Have a look at the Picture and then press Space.
*Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)
*Press Space again go come back... to GMSK&nbsp;;-)
*Press Copy to activate "File".
*Move down three lines (use Cursor-down key).
*Press Copy to activate "Save Spri.", to save the new Sprites to Disc.
*Hit Return to accept Drive, User and Name (or change it, if you like).
*(don't use little letters, if you want to use the file with another OS later).
 
*Press Copy to activate Menue "File".
*Move completely down (cursor down key) to the bottom of menue "File".
*Select function "End" (use Copy).
*Select "Yes" and press Copy. (now you've left GMSK, you should see the FutureOS-Desktop again).
*Touch Shift or Control key to see the saved Sprites in one of the directories.
*Quit FutureOS (... or have some more fun, creating other Sprites).
 
You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &amp;4000), to work with them. The color-palette of the Sprites is located between &amp;6422 and &amp;643F (&amp;1E Bytes, two bytes for every PEN from 0 to &amp;0F).
 
<br>
 
== Supported functions in GMSK  ==
 
'''Menue File:'''
 
*Load Pict. (see 5. Supported graphic formats).
*Save Pict.
*Load Spri.
*Save Spri.
*Close (same as End)
*Version (shows actual program version)
*End
 
'''Menue Process:'''
 
*Clear (clears loaded Picture and ASIC-Sprite-RAM)


'''Menue Options:'''
For a manual, see here: [[GMSK:Manual|GMSK:Manual]]
 
*Colour (but only for PENs, not for Sprites until now).
*Language (english, german, french, and others if YOU translate!).
 
'''Sprite Format:'''
 
*M0 -&gt; 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)
*M0 -&gt; 3(X)*5(Y)
*M0 -&gt; 4(X)*4(Y)
*M0 -&gt; 5(X)*3(Y)
*M0 -&gt; 8(X)*2(Y)
*every 2. line x (only every second scan line will be used)
 
'''Conversion:'''
 
*Pic. -&gt; Sprite (the real function of the program).
*Show picture
*Show sprites
 
'''Help'''
 
*Help
*Menue
*-$$$-
*.www.
 
<br>


== Supported graphic formats  ==
== Supported graphic formats  ==
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*native 17 KB CPC screens (from SAVE"PIC",b,&amp;C000,&amp;4000).  
*native 17 KB CPC screens (from SAVE"PIC",b,&amp;C000,&amp;4000).  
*16 KB screens (16 KB pure graphic data, without file-header).  
*16 KB screens (16 KB pure graphic data, without file-header).  
*OCP-Screens (uncrunched and crunched) with PALette file.
*OCP screens (uncrunched and crunched) with PALette file.


If you load a OCP Art Studio picture, GMSK checks if a .PAL&nbsp;file with the same filename exists. If a .PAL file is present, it will be analyzed and the PENs and the Sprite colors will be set according to the .PAL file.
== Weblink  ==


== Weblink  ==
*[http://www.colorado-boys-muenchen.de/users/futureos/files/GMSK.zip GMSK download]  
*[http://www.colorado-boys-muenchen.de/users/futureos/files/GMSK.zip GMSK download]
*[http://www.FutureOS.de Homepage]
*[http://www.FutureOS.de Homepage]


[[Category:FutureOS]] [[Category:CPC_Plus]]
[[Category:FutureOS]] [[Category:CPC_Plus]]

Revision as of 14:29, 10 January 2009

Introduction

G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for FutureOS, that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.

For a manual, see here: GMSK:Manual

Supported graphic formats

  • native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
  • 16 KB screens (16 KB pure graphic data, without file-header).
  • OCP screens (uncrunched and crunched) with PALette file.

Weblink