Qbert: Difference between revisions
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Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. I hope to be able to release a faithful rendition of the game for the Amstrad Plus platform. | Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. I hope to be able to release a faithful rendition of the game for the Amstrad Plus platform. | ||
== Proposed features == | |||
* Graphically as close as possible to the arcade version as the Amstrad allows | * Graphically as close as possible to the arcade version as the Amstrad allows | ||
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* Cartridge version, floppy disc and cassette version | * Cartridge version, floppy disc and cassette version | ||
== Making Q*bert == | |||
[https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game | [https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game | ||
Revision as of 22:44, 22 January 2026





Q*bert - The original game
Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. I hope to be able to release a faithful rendition of the game for the Amstrad Plus platform.
Proposed features
- Graphically as close as possible to the arcade version as the Amstrad allows
- Multicoloured hardware sprites
- All the original game mechanics, levels and sprites to be recreated
- Hopefully Q*bert's speech to be recreated by synthesis software
- Redefinable keys
- Joystick enabled menu and scoreboard controls for GX4000
- Cartridge version, floppy disc and cassette version
Making Q*bert
Developing Q*bert PDF - How I developed Q*bert from the original arcade game