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#1
avatar_Prodatron
Other retro / Re: 'A TECHNOPHILE'S INDULGENC...
Last post by Prodatron - Yesterday at 22:26
Thanks Peter, very interesting to read!
#2
You can redefine the border colour in SymbOS:

- Start Control Panel / Display:

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- Go to tab "Colours":

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- click the "Define" button to open the sub window:

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- now click the 5th button, which is the border and redefine it:

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That's it! Don't forget to presse the buttons "Ok" or "Apply" after your Border redefinition.

#3
avatar_dodogildo
Other retro / Re: 'A TECHNOPHILE'S INDULGENC...
Last post by dodogildo - Yesterday at 22:09
I really enjoyed reading the SymbOS section. Thanks!
#4
avatar_dodogildo
Classifieds / Re: Amstrad stuff for sale
Last post by dodogildo - Yesterday at 20:46
My opinion: I would never sell the M4 board (it's hard to get and has a very long waiting list). The other things aren't that important, I think you can find them easily and cheaply when you're ready to start collecting again.
#5
avatar_Ynot.zer0
Classifieds / Re: Amstrad stuff for sale
Last post by Ynot.zer0 - Yesterday at 19:55
Okay,

After hearing a lot of your advice, which is very kind & appreciated, I think I will keep 1x464 and 1x6128 with LCD screen (and the M4/ULiflac) and somehow find space in my VW Crafter camper van to store/use them (yes, that is what I'm now living out of), however, I think, as suggested eBay might be the best route to just offload the rest, if not sold before the deadline, then off to the refuse center for the rest.

thank you all for your kind words & support
#6
avatar_Gryzor
Other retro / Re: 'A TECHNOPHILE'S INDULGENC...
Last post by Gryzor - Yesterday at 19:54
Ooh nice, sent to my Kindle
#7
The C64 doesn't have a consistent palette, it varies between different revisions of the VIC II chip (and also between PAL and NTSC). Which is why there are seemingly endless debates about what the "right" colours are 
#8
Please remarks that Palette is 3 states so A,B,B,C

Define here in Code area :
- PALETTE_RGB:T_PALETTE
- eaten by C64_SCREEN_RED:T_C64, C64_SCREEN_GREEN:T_C64, C64_SCREEN_BLUE:T_C64
--https://www.cpcwiki.eu/index.php/CPC_Palette
--Firmware Number Hardware Number Colour Name R % G % B % Hexadecimal RGB values Colour
--0 54h Black 0 0 0 #000000 0/0/0
--1 44h (or 50h) Blue 0 0 50 #000080 0/0/128
--2 55h Bright Blue 0 0 100 #0000FF 0/0/255
--3 5Ch Red 50 0 0 #800000 128/0/0
--4 58h Magenta 50 0 50 #800080 128/0/128
--5 5Dh Mauve 50 0 100 #8000FF 128/0/255
--6 4Ch Bright Red 100 0 0 #FF0000 255/0/0
--7 45h (or 48h) Purple 100 0 50 #FF0080 255/0/128
--8 4Dh Bright Magenta 100 0 100 #FF00FF 255/0/255
--9 56h Green 0 50 0 #008000 0/128/0
--10 46h Cyan 0 50 50 #008080 0/128/128
--11 57h Sky Blue 0 50 100 #0080FF 0/128/255
--12 5Eh Yellow 50 50 0 #808000 128/128/0
--13 40h (or 41h) White 50 50 50 #808080 128/128/128
--14 5Fh Pastel Blue 50 50 100 #8080FF 128/128/255
--15 4Eh Orange 100 50 0 #FF8000 255/128/0
--16 47h Pink 100 50 50 #FF8080 255/128/128
--17 4Fh Pastel Magenta 100 50 100 #FF80FF 255/128/255
--18 52h Bright Green 0 100 0 #00FF00 0/255/0
--19 42h (or 51h) Sea Green 0 100 50 #00FF80 0/255/128
--20 53h Bright Cyan 0 100 100 #00FFFF 0/255/255
--21 5Ah Lime 50 100 0 #80FF00 128/255/0
--22 59h Pastel Green 50 100 50 #80FF80 128/255/128
--23 5Bh Pastel Cyan 50 100 100 #80FFFF 128/255/255
--24 4Ah Bright Yellow 100 100 0 #FFFF00 255/255/0
--25 43h (or 49h) Pastel Yellow 100 100 50 #FFFF80 255/255/128
--26 4Bh Bright White 100 100 100 #FFFFFF 255/255/255

type T_PALETTE is array (0 to 63) --(15 downto 0)
        of integer;

constant PALETTE_RGB:T_PALETTE :=
( 0, -- 00 00 00
  1,-- 00 00 01
  1,-- 00 00 >10< trou
  2,-- 00 00 11
 
  9,-- 00 01 OO
  10,-- 00,01,01
  10,-- 00,01,>10< trou
  11,-- 00,01,11
 
  9, -- 00,>10<,00 trou
  10, -- 00,>10<,01 trou
  10, -- 00,>10<,>10< trou
  11, -- 00,>10<,11 trou

  5, --  00,11,00
  4, --  00,11,01
  4, --  00,11,>10< trou
  5,--  00,11,11
 
  3, -- 01,00,00 fixe x cyan
  4, -- 01,00,01 fixe x purple
  4, -- 01,00,>10< trou
  5, -- 01,00,11
 
  12, -- 01,01,00
  13, -- 01,01,01
  13, -- 01,01,>10< trou
  14, -- 01,01,11
 
  6, -- 01,>10<,00 trou
  7, -- 01,>10<,01 trou
  7, -- 01,>10<,>10< trou
  8, -- 01,>10<,11 trou
 
  15, -- 01,11,00
  -- bouclage de couleurs
  1, -- 01,11,01
  1, -- 01,11,>10< trou
  2, -- 01,11,11
 
  12,  -- >10<<,00,00 trou
  13, -- >10<,00,01 trou
  13, -- >10<,00,>10< trou
  14, -- >10<,00,11 trou

  12, -- >10<,01,00 trou
  13, -- >10<,01,01 trou
  13, -- >10<,01,10 trou
  14, -- >10<,01,11 trou
 
  12, -- >10<,>10<,00 trou
  13, -- >10<,>10<,01 trou
  13, -- >10<,>10<,10 trou
  14, -- >10<,>10<,11 trou
 
  --0,0,0,0,
  12, -- >10<,11,00 trou
  13, -- >10<,11,01 trou
  13, -- >10<,11,>10< trou
  14, -- >10<,11,11 trou
 
  6, -- 11,00,00 ok
  7, -- 11,00,01
  7, -- 11,00,>10< trou
  8, -- 11,00,11
 
  15, -- 11,01,00
  -- rebouclage de couleurs
  1, -- 11,01,01
  1, -- 11,01,>10< trou
  2, -- 11,01,11
 
  9, -- 11,>10<,00
  10, -- 11,>10<,01
  10, -- 11,>10<,>10< trou
  11, --  11,>10<,11
   
  5, -- 11,11,00
  4, -- 11,11,01
  4, -- 11,11,>10< trou
  5 -- 11,11,11
);


[font=Verdana, Arial, Helvetica, sans-serif]type T_C64 is array (0 to 15) --(15 downto 0)[/font]
        of STD_LOGIC_VECTOR(5 downto 0);
constant C64_SCREEN_RED:T_C64 :=
("000000", --black 00
"111111", --white 3F
"101011", --red 2B
"011000", --cyan 18
"101100", --purple 2C
"010010", --green 12
"001101", --blue 0D
"111001", --yellow 39
"101101", --orange 2D
"011010", --brown 1A
"111010", --pink 3A
"010011", --d. gray 13
"100001", --gray 21
"101001", --l. green 29
"101001", --l. blue 1C
"101101" --l. gray 2D
);

constant C64_SCREEN_GREEN:T_C64 :=
("000000", --black 00
"111111", --white 3F
"001010", --red 0A
"110110", --cyan 36
"001111", --purple 0F
"110001", --green 31
"001110", --blue 0E
"111011", --yellow 3B
"010110", --orange 16
"001110", --brown 0E
"011101", --pink 1D
"010011", --d. gray 13
"100001", --gray 21
"111110", --l. green 3E
"011111", --l. blue 1F
"101101" --l. gray 2D
);

constant C64_SCREEN_BLUE:T_C64 :=
("000000", --black 00
"111111", --white 3F
"001010", --red 0A
"110011", --cyan 33
"101101", --purple 2D
"010010", --green 12
"110001", --blue 31
"010011", --yellow 13
"000111", --orange 07
"000010", --brown 02
"011011", --pink 1B
"010011", --d. gray 13
"100001", --gray 21
"100111", --l. green 27
"111001", --l. blue 39
"101101" --l. gray 2D
);

Code (RED_in & GREEN_in & BLUE_in are entry VGA
canal_red<= C64_SCREEN_RED(PALETTE_RGB(conv_integer(RED_in(5 downto 4) & GREEN_in(5 downto 4) & BLUE_in(5 downto 4))));
canal_green<= C64_SCREEN_GREEN(PALETTE_RGB(conv_integer(RED_in(5 downto 4) & GREEN_in(5 downto 4) & BLUE_in(5 downto 4))));
canal_blue<= C64_SCREEN_BLUE(PALETTE_RGB(conv_integer(RED_in(5 downto 4) & GREEN_in(5 downto 4) & BLUE_in(5 downto 4))));

So... using basic CPC I have for sample :
border 3 is C64 cyan
border 4 is C64 purple

Now I have to found old games converted from C64 without CPC Palette mapped correctly (I've got no idea) 
#9
avatar_ComSoft6128
Other retro / 'A TECHNOPHILE'S INDULGENCE' b...
Last post by ComSoft6128 - Yesterday at 17:27
Interesting blog post from 2013/14 with some CPC content (SymbOS).

https://rakanalysis.wordpress.com/category/technology/historical-operating-systems-technology/
#10
Quote from: Bread80 on 20:09, 14 September 25
Quote from: salvogendut on 16:36, 14 September 25
Quote from: Bread80 on 15:43, 09 September 25I'll add my CPC464 mechanical keyboard here.

Main thread: https://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc464-mechanical-keyboard
Repository: https://github.com/Bread80/CPC_Keyboards/tree/main/Keyswitch_CPC464_SMT
PCBWay Shared Projects: https://www.pcbway.com/project/shareproject/Mechanical_Keyboard_for_Amstrad_CPC464_e66db4b2.html

It seems that there is at least another project for a 464 keyboard cherry MX on github. Is your project based on this?

https://github.com/rgbwalker/Amstrad_CPC_464_new_Cherry_Keyboard
Mine is all my work from the ground up. It's good to have another project out there. I note their design does not fit into a '464 case.
Cool! Maybe you guys should collaborate and re-use the good ideas from each other!

Cheers

Salvo
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