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avatar_trabitboy

Cannibalator

Started by trabitboy, 12:17, 28 October 16

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trabitboy

Hi,
wanted to share my second asm project entered in the #cpcretrodev ,
Cannibalator :



It ended up being an effort in doing more with less after troubled development,
but I spent time on level design to make it enjoyable for a playthrough .

EDIT: dsk and manual :)

System requirements:
tested on cpc 6128 with hxc ( dsk ) :
run"cnb.bin

Story:
Lost in the caves,
hungry, you need to stun and eat all the chickens.
Beware! The species in this particular underground are dangerous and
will kill you if don't stun them .
Use your trusty hammer !

How to play:
s left
f right
d jump ( you can jump on a platform above you )
space hammer strike

You can pickup roast chicken that appears on stunning a live chicken.
Defeat and eat all chickens to complete a level !
Have fun ! ( for a couple of minutes maximum probably :) )

GinBlog82


trabitboy

small bump as game ( dsk ) and manual added to first post  8)

ldaneels

Hmm, maybe I'm blind, but I can't find the DSK and manual.
Looks nice, though :)

MacDeath

#4
Maybe I'm blind too then, because obviously there are no links anywhere...  :'(

But nice little game you did there.

Cannabisator ?


Post edition : sorry for the bad puns... and thx for the link ?
So it was tested on a 6128 but I guess it doesn't need 128K of RAM ? as it was for the Retrodev competition ?

trabitboy

wooops ,  done now  :picard:

Kris


keith56

A fun little game! I like the quirky plot - there's not many games you have to hit cave chickens with a hammer! - The chickens "un-roasting" themselves and coming back to life caught me out!


I'm curious, was the "Scan line" effect of alternating black lines to give it a more retro feel - to make the mode zero pixels "Square" or something to do with the way it was coded?
Chibi Akumas: Comedy-Horror 8-bit Bullet Hell shooter!
Learn ARM, 8086, Z80, 6502 or 68000 with my tutorials: www.assemblytutorial.com
My Assembly programming book is available now on amazon!

trabitboy

Thanks for the nice feedback :)

I intended to double lines, for a normal aspect ratio,
but as I was so tight on time , I just began by skipping a line.
Actually, I thought it looked ok, and on CRT the scanline thing is pretty cool !

BTW, on first real hardware test with the skipped line, it remembered me that there is already a game that looks exactly the same ( the scanline thing ) , but I still can't remember what it is after all those years ( very distinct look to it )

keith56

Yes I think the scanlines suit it very well!
the game overall have quite an "Atari" feel, of a simple retro game that's fun to play - and I think the chunky sprites and "Scanlines" suit that.
Chibi Akumas: Comedy-Horror 8-bit Bullet Hell shooter!
Learn ARM, 8086, Z80, 6502 or 68000 with my tutorials: www.assemblytutorial.com
My Assembly programming book is available now on amazon!

trabitboy

Quote from: MacDeath on 18:36, 07 November 16
Maybe I'm blind too then, because obviously there are no links anywhere...  :'(

But nice little game you did there.

Cannabisator ?


Post edition : sorry for the bad puns... and thx for the link ?
So it was tested on a 6128 but I guess it doesn't need 128K of RAM ? as it was for the Retrodev competition ?

Hi!
The pun is ok the title was meant to be ridiculous  :D
It is a 64k game ( 2 pages for double buffer, program is 8k and something ).

There is tons more stuff I'd like to do in a follow up/ deluxe version,
but I'm a bit burnt out, I am slowly recovering with a cure of pygame  :picard: :P

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