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Sega Mega Drive controller on CPC 464?

Started by marioweezer, 23:02, 06 July 14

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marioweezer

Does anyone know if a Sega Mega Drive controller is supposed to work on an Amstrad CPC 464? It fits in the joystick port but the dpad doesn't seem to register all the inputs.

The same controller works fine in my Atari 65XE so I just wondered if it's just incompatible with the CPC 464!

Thanks for your help,

Rob.

Neil79

Same question from me applies to the CPC 6128 :)
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Neil79

Quote from: Token on 23:10, 06 July 14
Digital Joystick Related - CPCWiki


Quote
The genesis Paddle can be used almost unchanged on an Amstrad.
Directions work well.
Fire buttons A becomes Fire2 on Amstrad, and Select button becomes Fire 1 on Amstrad.
Not always practical, yet usable. Also if the game allows to re-define joystick/controls (not only keyboard) with enough flexibility, and if it can stand with the 2nd button, then it is 100% compatible...really, just "redefine keys" each time you run the programm.
Also the 16bit SEGA paddle is a lot better than the poor and faulty Amstrad Pad, so it remains a nice choice for every gamers, and quite often easy to find.
You may even also get your hands on the rare "Amstrad Megadrive paddle" thx to the Amstrad PC with the megadrive inside (Amstrad Mega-PC ?), a must-have to all of us...



Awesome cheers Token
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marioweezer

Interesting, thanks for the link Token!

The standard controller didn't work properly for me in the two games I tried earlier (Manic Miner, and Mario Bros) as the dpad wouldn't register correctly. I'll do some more tests tomorrow and try out a couple of other Mega Drive controllers.

TotO

#5
The Wiki related article is not OK.
The Megadrive PAD need an adapter with few electronic to work on CPC with 1 or 2 buttons.

Something like that to properly decode the select states : (untested, but I suggest that +5Vcc PSU is missing)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

marioweezer

Thanks TotO.


Is the above link correct in saying that a Sega Master System controller works fine on a CPC 464 without any modification? Just want to make sure I'm buying a compatible controller that works out of the box!

TotO

The SMS will work fine, but only 1 button.
You need to build a simple adapter (swapping 2 wires) to get the 2 buttons working.
A GX4000 controller will work perfectly with 2 buttons w/o any changes.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

marioweezer

Brilliant, thank you TotO! :) I'll buy a GX4000 controller as it'll be useful having a second button for games that allow it to be used.

Gryzor

Yeah, but comparing a GX pad to a SMD one.... yikes.

TotO

The SMS controllers is worst. The D-Pad moves are absolutely not accurate for directions.
(and R-Type work great with the GX4000 one :p)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

dragon

#11
Quote from: TotO on 07:45, 07 July 14
The Wiki related article is not OK.
The Megadrive PAD need an adapter with few electronic to work on CPC with 1 or 2 buttons.

Something like that to properly decode the select states : (untested, but I suggest that +5Vcc PSU is missing)

When years ago i adapt to the cpc the controller my tecnic was more.... Pedro picapiedra style....

So.

1. I open de controller.
2. I destroy de chip of the controller((I mean that figuratively remove it).
3. I rewire the wires to the buttons i want. And it works perfect until now.

TotO

Sure, it's always possible to put a cube into a round hole by using a hammer.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Neil79

I tested a Sega megadrive II controller last night and it didn't work!


Completely messed up the Amstrad keyboard, with every movement it typed loads of weird symbols and messed up the keys.
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TotO

Sure, it's exactly the problem.
It's why, you need to demux the controller signals.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

chinnyhill10

Careful. I know C64 owners have warned against plugging a Megadrive controller into their machine as the extra buttons create signals that the machine was never intended to handle and it could cause damage.

--
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TotO

Yes. On Amiga too. The Commodore hardware is definitively not viable.  ;D
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

chinnyhill10

Quote from: TotO on 09:56, 27 July 14
Yes. On Amiga too. The Commodore hardware is definitively not viable.  ;D


Eeek, thought it was just the C64. Been using Megadrive controllers with my A1200 for years. For Turrican 2 they are vital (2 fire buttons).
--
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Carnivius

Never had an issue using Mega Drive pads with my A1200 either.   I seem to recall it was even encouraged back then as well, particularly for Hired Guns so you didn't have 4 people all crammed around the computer.
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

TotO

Sure, you don't... But you are warned.

The Megadrive paddle (worst, the arcade stick) embed extra electronic used mainly for multiplexing controls sent to the system. Problems should be :
- that not use the same signals levels (TTL/CMOS)
- the MD pad pull-up the levels when keys are not pressed
- the IC take too much power from the Amiga CIA and harm it.

In all cases, the best way to use a Megadrive pad on any computer is to build a proper adapter for decoding the controls and protecting lines with diodes.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Neil79

There's no issue with using a Megadrive II pad with an Amiga, have done this for years..


This is even officially mentioned on the Amiga boards, however it's not recommended on the Commodore 64 ( Can damage the hardware )


Amstrad however it tends to go tits up  :laugh:
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TotO

"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Carnivius

Amiga Format had information on it back in the day and as I mentioned the game Hired Guns made use of it.  And in fact posted instructions in the manual itself on how to switch the wires about to make use of the buttons.

(french.  I can't find english scans of it).
http://tarantola.alexandre.free.fr/hiredguns/Manuel%20instruction%20page27.jpg
http://tarantola.alexandre.free.fr/hiredguns/Manuel%20instruction%20page28.jpg
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

TotO

#23
Yes, swapping 5 and 7 + dedicated software allow to use properly the Megadrive controller.

Doing that, you send the +5V Amiga line to the +5V Megadrive line to power-up the integrated circuit.
Then, the software switch at the good clock the pin 7 to be GND or VCC to allow to decode the signals.
That mean, you can use A, B, C and START too...


An other way is to build a little DB9/DB9 adapter that made the swap to avoid to hack the controller.

"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

dragon

I found this by chance.

MODPC.com - GAMEPAD MEGADRIVE 6 BOTONES (COMPATIBLE ATARI SPECTRUM AMIGA

Anyone know who makes this?

The traduction from spanish is:Game pad copy of megadrive game pad. 8 directions, 6 buttons. select, start, and turbo fire, slow motion.

6 buttons in megadrive
2 buttons with master system.amiga etc...
1 button with spectrum, atari 2600, 2700, atari st.

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