Difference between revisions of "The Amstrad Programmer's Guide"

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Latest revision as of 16:56, 30 June 2010

Frontpage


Information

Title: The Amstrad Programmer's Guide
Authors: Clive Gifford - Tim Hartnell
Publiser: Pitman Publishing Ltd.
Year: 1985
Pages: 176
ISBN: 0-273-02447-7

Contents


Preface.

01 - How does your computer work?.
02 - First steps in programming.
03 - More programming.
04 - Looping the loop.
05 - Continuing up the learning curve.
06 - READ/DATA and RESTORE.
07 - Random numbers and decisions.
08 - String handling.
09 - Inputs of various kinds.
10 - Commands to aid your programming.
11 - The Amstrad cassette and its uses.
12 - Using discs.
13 - Games! games! games!.
14 - Word processing.
15 - A graphic explanation.
16 - Sounds like fun.
17 - The rudiments of machine code.
18 - System interrupts on your Amstrad.
19 - Windows.
20 - The error commands and ON BREAK.
21 - A port pourri of commands.
22 - The Amstrad CPC 6128.
23 - How to program more professionally.

Appendix A - Addresses of suppliers.
Appendix B - Memory map.
Appendix C - Error codes and definitions.

Index.