Changes

Tennis Cup 2 (cartridge)

3,356 bytes added, 00:07, 7 June 2023
/* Analog Joystick Support */ typo
[[File:Tennis cup 2 intro.png|384px|thumb|right]]
 
'''Tennis Cup 2''' is the Cartridge version of '''Tennis Cup''', a tennis game on CPC (old), both games produced by [[Loriciel]].
 
 
Certainly the best looking Tennis game on Amstrad (in cartridge version).
 
 
== Cover ==
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
== Videos ==
Quick look by Novabug
{{#ev:youtube|VQgmT-HRt2Y|340}}
 
==Comparison==
 
[[File:Tennis cup cpc intro.png]][[File:Tennis cup cpc game.png]]
 
CPC version in mode1.
 
[[File:Tennis cup 2 cartridge game 1.png]][[File:Tennis cup 2 cartridge game 2.png]]
 
Cartridge version in Mode0 + Hardwired sprites.
==Analog JoystickSupport ==
This games game is pehaps perhaps the only one on Amstrad GX4000/Plus range to enable the use of that supports an [[Analog Joysticks| Analog Joystick]], for however, it converts the 2nd analog signals to digital signals by software. In two-playermode, the game can be controlled by:* Digital Joystick #1 and Digital Joystick #2or alternately (selectable in Options),* Analog Joystick #1 and Digital Joystick #2That feature is intended for people who own one digital stick, and one analogue stick (rather than two digital ones).In the "analog" mode, Digital Joystick #1 is not used (because its button inputs would conflict with Analog Joystick #1). Disassembly of the joystick code in Tennis Cup 2:
ld bc,0f40eh out (c),c ld b,0f6h in a,(c) and 30h ld c,a or 0c0h out (c),a out (c),c inc b ld a,92h out (c),a push bc set 6,c ld a,09h ;keyb.row 9 ; keyboard line for joy 0\ or c ; ld b,0f6h ; out (c),a ; read digital joystick 1 ld b,0f4h ; in a,(c) ; cpl ; ld (8082h),a ;store joy 1 ; joy 0/ push af ;push joy 1 ld a,06h ;keyb.row6 ; keyboard line for joy 1\ or c ; ld b,0f6h ; out (c),a ; read digital joystick 2 ld b,0f4h ; in a,(c) ; cpl ; ld (8083h),a ; ; store joy 12 ;/ pop de ;pop joy 1 ;\ or d ;merge joy 2 ; merge digital joystick 1+2 ld (8086h),a ;store both ;/ ld a,03h ;keyb.row3 ;\ or c ; read pause button ld b,0f6h ; (aka "P" key) out (c),a ; (row3.bit3) ld b,0f4h ; (bit3 still needs to be in a,(c) ; isolated elsewhere) cpl ; ld (8084h),a ; ; store pause? ;/ pop bc ld a,82h out (c),a dec b out (c),c ld bc,7fb8h out (c),c ld c,00h ;digital-joystick-style bits ld a,(6808h) ;ADC0 ; analogue input channel 0+00h..+3Fh ;\ sub 1fh ;-1Fh..+20h ; cp 14h ; jp p,261fh261fh_RIGHT ;+14h..+20h ; cp 0ech ;-14h ; read analog joystick 1, jp m,2623h2623h_LEFT ;-1Fh..-15h ; X-axis (ADC0) jr 2625h2625h_X_DONE ;-14h..+13h ; 261f 261f_RIGHT: ; set 3,c ;bit3=right (as on digital joy) ; convert to digital left/right jr 2625h2625h_X_DONE ; 2623 2623_LEFT: ; set 2,c ; ; bit2=left(as on digital joy) ; 2625 2625_X_DONE: ;/ ld a,(6809h) ;ADC0 ; analogue input channel 1+00h..+3Fh ;\ sub 1fh ;-1Fh..+20h ; cp 14h ; jp p,2639h2639h_DOWN ;+14h..+20h ; cp 0ech ;-14h ; read analog joystick 1, jp p,263bh263bh_Y_DONE ;-14h..+13h ; Y-axis (ADC1) 2634 2634h_UP: ;-1Fh..-15h ; set 0,c ;bit0=up (as on digital joy) ; convert to digital up /down jp 263bh263bh_Y_DONE ; 2639 2639h_DOWN: ; set 1,c ; ; bit1=down(as on digital joy) ; 263b 263bh_Y_DONE: ;/ ld a,(8082h) ;joy1 ; joy 0 fire.\ and 10h ;joy1 fire ; use digital joystick 1 fire or c ; as analog joystick 1 fire ld (8085h),a;store A/D converted analog ;/
The keyboard is read to determine the state of the digital joysticks and the P button (pause button on gx4000 console).
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