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Teenage Mutant Hero Turtles - The Coin-Op

3 bytes removed, 02:49, 30 December 2011
Now two dudes or dudettes can join forces and double team Shredder™ and his Turtle terminators in a bid to save April™ and Splinter™. Take control of your favourite Turtle in this turtley awesome version of the Konami coin op.
'''THE STORY SO FAR'''
April O Neil is not only the best T.V. news reporter in town but also she's the only news reporter in New York that has been kidnapped by the evil* Foot Clan and lived to tell the tale (you did save her in Turtles didn’t you?).Not only that, but to prove just how individual she is, she’s been kidnapped by the foul Foot Clan yet again and only the hard-backed, half-shell heroes can save her? Or can they?* The Foot Clan are not a highly organised cartel of chinese chiropodists but in fact are expertly trained ninjitsu ne‘er-do-wells bound to the service of the evil Shredder.
'''HOW TO BE A HERO'''*The Foot Clan are not a highly organised cartel of chinese chiropodists but in fact are expertly trained ninjitsu ne‘er-do-wells bound to the service of the evil Shredder.
The dateline is now, the place is New York and the player must choose their favourite Turtle with which to rescue the kidnapped April from a burning building infested with a carbuncle of foulFoot. Not only that but you’ve got to go on to find and defeat the shifty sidekicks BeBop and Rocksteady before going onto to take out Krang and finally confront Shredder at the Technodrome.'''HOW TO BE A HERO'''
'''LOADING INSTRUCTIONS'''The dateline is now, the place is New York and the player must choose their favourite Turtle with which to rescue the kidnapped April from a burning building infested with a carbuncle of foul Foot. Not only that but you’ve got to go on to find and defeat the shifty sidekicks BeBop and Rocksteady before going onto to take out Krang and finally confront Shredder at the Technodrome.
== Loading Instructions ==
'''COMMODORE 64#'''
Turtles doesn’t run in 128 mode on the Commodore just type in GO64 and enter and then load as above.
 
*NOTE: There is no simultaneous two player mode on the Commodore 64 version of Turtles the Coin Op. For disk users there is a two turtle, sorry, person mode, but players play alternately.
C64 controls use a joystick in port 2
P = Pause Q = Quit whilst paused
'''SPECTRUM +2.#'''
Insert tape into the cassette deck, select loader and press ENTER.Press play on the cassette deck. The game will load and run.
'''SPECTRUM + 3 Disk'''
Insert the disk and select LOADER from the +3 start up menu.Now press ENTER and the game will load and run.
'''SPECTRUM +2#'''
Insert tape into the cassette deck, select loader and press ENTER.Press play on the cassette deck. The game will load and run.
'''SPECTRUM + 3 Disk'''
Insert the disk and select LOADER from the +3 start up menu.Now press ENTER and the game will load and run.
'''SPECTRUM +2#'''
Insert tape into the cassette deck, select loader and press ENTER.Press play on the cassette deck. The game will load and run.
'''SPECTRUM CONTROLS'''
You may experience problems controlling 2 turtles unless one turtle uses a Kempston joystick. This is due to problems with Spectrum hardware beyond our control. If you select CURSOR control, do not select either of the Sinclair joystick ports for your other Turtle.P = Pause Q = Quit whilst paused
'''AMSTRAD CPC Disk'''
P = Pause ESC = Quit whilst paused
'''WHAT'S THE SECRET CODE DUDE?'''
After the game has loaded, you will be asked to enter a code before you can start playing. It's a four digit number and it’s located in the middle pages of this manual. Just find the right column and row given by the letter and a number shown on your computer screen and type in the four digit number that you find there. Now you must select your turtle and control method required for each player.
'''LET’S GET BASHIN’ DUDES!'''
You’ve entered the code, chosen which Turtle you want to be, selected either joystick or keyboard and ordered yourself a pizza (without anchovies of course). Let’s go?
'''SPIN THAT STICK!'''
Pressing fire or fire with either left or right will make your turtle do one of three attacking moves - kick, jab, thrust. Pressing fire with up will make the turtle do a jump and a spin directly up in the air. Pressing fire with down will make the turtle do an upward jump and swipe simultaneously.Pressing fire with up/right or up/left will make the turtle do a flying jump kick. Just pressing up/down left/right will move the turtle around the screen.
'''# AMSTRAD CPC TAPE, SPECTRUM TAPE and CBM 64 TAPE'''
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