Changes

Super Cauldron

2,402 bytes added, 03:34, 6 May 2018
/* Special versión 3 */
{{Infobox Game|Image = [[Image:SuperCauldronInlay.jpg|rightcenter|thumb300px|200px|Cover of ''Super Cauldron''front cover]]|Developer = [[Elmar Krieger]]|Publisher = [[Titus Software|Titus]]|Musician = [[Weee!|Christian Lier]]|Release = [[:Category:Games 1992|1992]]|Platform = [[Amiga]], [[Amstrad CPC|CPC]], [[Atari ST]], [[PC]]|Genre = Platform game|GameModes = Single player|Controls = {{Keyboard}} {{Joystick}}|Media = {{Disk}} {{Tape}}|Language = {{EN}}}}
''Super Cauldron'' is a platform game that was programmed by [[Elmsoft|Elmar Krieger]] and released by [[Titus Software|Titus]] in 1992.
The music was composed by [[Weee!|Christian Lier]] using ''[[Soundtrakker]]''.
All graphics were PC transfers, except of the title screen which was drawn by Harris Kladis ([[Rex]]).
It was one of Titus' last releases for the Amstrad CPC, along with ''[[Prehistorik 2]]''.
 
== Information ==
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
|Title:|| Super Cauldron'''
|-
|Company:|| [[Titus Software|Titus]]
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|Type:|| Platform
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|Year:|| 1992
|-
|}
== Reviews ==
[[Simon Forrester]] reviewed ''Super Cauldron'' in the June 1993 issue of ''[[Amstrad Action]]'' (issue 93), giving the game an overall rating of 96% - one of the highest ratings that ''AA'' has ever given. This two-page review was noteworthy in that Simon wrote it in the form of a poem.
 
== Technical ==
 
* Title screen uses "32KB" overscan. It is 47 chars wide.
* Game uses rupture technique to split the screen into a scrolling area and a static status panel area
* Game uses CRTC R5 for smoother vertical scrolling
* Game uses CRTC R3 for smoother horizontal scrolling
* Game uses CRTC R12/R13 for hardware scrolling
* Game screen is 50 chars wide.
* Panel is 44 chars wide.
 
There are 4 versions that can be selected:
* Standard version
* Special Version 1
* Special Version 2
* Special Version 3
 
There differences are mainly related to the horizontal sync position, if R3 is used for smoother scroll, and the horizontal/vertical sync lengths.
 
 
=== Standard version ===
 
* Title screen has R3=&08 (horizontal sync length = 8, vertical sync length = 16)
* Blue rasters above and below the main text on the start game screen
* Dark red in the main part of the start game screen
* Game background has blue rasters for the background
* R3 switches between &0c, and &05. (vertical sync length = 16, horizontal sync length = 12/5).
* R2=&33 in game.
 
=== Special version 1 ===
 
* Title screen has R3=&08 (horizontal sync length = 8, vertical sync length = 16)
* Black behind start game screen
* Blue rasters in the background in the game
* R3 switches between &0c and &05 for the scroll. (vertical sync length = 16, horizontal sync length = 12/5).
* R2=&33 in game.
 
=== Special version 2 ===
 
* Title screen has R3=&8e (horizontal sync length = 8, vertical sync length = 8)
* Blue rasters above and below the main text on the start game screen
* Dark red in the main part of the start game screen.
* R3 switches between &0c and &8e. It appears R3 smooth scrolling is not used.
* R2=&33 in game.
 
=== Special version 3 ===
 
* Title screen has R3=&8e (horizontal sync length = 8, vertical sync length = 8)
* Blue rasters above and below the main text on the start game screen
* Dark red in the main part of the start game screen.
* R3 switches between &0c and &8e. It appears R3 smooth scrolling is not used.
* R2=&31 in game.
== Links ==
* [http://wwwtacgr.cpczoneemuunlim.netcom/indexdownloads/filedetail.php?gamerecid=860 Entry for ''Super Cauldron'' in the 878 The Amstrad CPC Zone GamebaseGames Resource]* {{CPCPower|2119}}
[[Category:Games]] [[Category:Games 1992]] [[Category:Extended RAM Software]][[Category:Platform]]
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