Difference between revisions of "Splatch"

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(Created page with "===Overview=== Published in Amstrad Computer User (ACU) November 1985 & December 1985, Splatch is a Boulder Dash clone which has you controlling a Rabbit moving around a sing...")
 
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===Screenshots===
 
===Screenshots===
  
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<gallery widths="384px" heights="270px" perrow="2">
File:splatch - title screen.png
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image:splatch_-_title_screen.png
File:splatch - hiscore table.png
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image:splatch_-_hiscore_table.png
File:splatch - credits.png
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image:splatch_-_credits.png
File:splatch - Demo Mode 1.png
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image:splatch_-_Demo_Mode_1.png
File:splatch - Demo Mode 2.png
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image:splatch_-_Demo_Mode_2.png
File:splatch - Demo Mode 3.png
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image:splatch_-_Demo_Mode_3.png
 
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===Download===
 
===Download===
  
 
[[File:splatch.zip]]
 
[[File:splatch.zip]]

Latest revision as of 06:53, 3 June 2013

Overview

Published in Amstrad Computer User (ACU) November 1985 & December 1985, Splatch is a Boulder Dash clone which has you controlling a Rabbit moving around a singular screen collecting Carrots and avoiding the Boulders and deadly Carrots which can fall onto you.

This game is seriously big, the type-in comprised of 7 BASIC programs with Machine Code Loaders to poke the data into memory (parts 1-5 @ 13Kb in size, 6 @ 12Kb & 7 @ 6 Kb), ACU forgot to advise how to save all that Machine Code once poked in, though to save poking the data in every-time I've saved the Binary file (18Kb in size) and included a loader (DISC.BAS) to correct the sound effects.

Screenshots

Download

File:Splatch.zip