Changes

Speccy Port

602 bytes added, 06:22, 14 April 2011
/* Technics used */
*chase HQ.
Some of those games were Mode1 but fully supported the 2bpp re-coding of graphics done right (by a human before, not by the CPU after...) hence got properly coloured Backgrounds.
 
The problem : those would have needed more thight coding because those are big games...
 
*Shadow of the Beast : basically an almost playable Amiga Demo...this is jsut a quite good speccypork on CPC.
*Midnight resistance : some elements such as the "projectiles" sprites (bullets, explosions) are certainly far too big on CPC to get this smooth and fast enough. but hey, this is quite some exemple of Mode1 looking good...
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