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Software Speech Synthesizers

612 bytes added, 13:26, 10 April 2010
/* Games using Digitized Speech (Samples) */ added more games to list and arranged them in alphabetical order
Digitized sound means a simple sound recordings (similar to modern .wav files). Unlike allophone based speech synthesizers, this method requires a lot of memory, typically allowing to store only a few words.
Many (although not all) games written by [[The Oliver Twins]] featured digitized speech. * Chase HQ[[3D Starfighter]]* [[3D Voice Chess]] - speech output for every move via samples* [[Advanced Pinball Simulator]]* [[Afteroids]]* [[Bad Dudes vs . Dragon Ninja* Super Robin Hood ]] (Codemastersonly if 128K of RAM is available)* Advanced [[Championship Jet Ski Simulator ]]* [[Chase HQ]] (Codemastersonly if 128K of RAM is available) * [[European 5-a-Side]]* [[Fast Food]]* [[Fruit Machine Simulator]]* [[Ghostbusters]] - 1bit 1-bit samples (using PSG volume 00h and 0Fh)* [[Ghost Hunters]]* [[Grand Prix Simulator]]* [[Grand Prix Simulator 2]]* [[I Ball II|I Ball 2: Quest for The Past]]* [[L'Ile]]* [[Jet Bike Simulator]]* [[Killapede]]* [[Magic Clock]]* [[Magic Maths]]* [[Meltdown]] - digitized intro speech* [[Professional Ski Simulator]]* [[Rick Dangerous 128+]]* [[Robocop]] (with speech on CPC6128 onlyif 128K of RAM is available) - 4bit 4-bit samples (using PSG volume 00h through 0Fh)* [[Super Robin Hood]]* [[Trantor ]] - 4bit samples (using PSG volume 00h through 0Fh)* Meltdown - digitized intro speech* 3D Voice Chess - speech output for every move via samples[[Treasure Island Dizzy]]
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