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Software Speech Synthesizers

291 bytes added, 18:08, 13 January 2019
* [[Speech]] (Symbos software)
* [[Speech!]] (Superior Software) (advert/quiz on ACU 86-09, page 49)* [[The Speaker]] (Listing from [[CPC Infos]])
These programs use pre-recorded allophones, unlike as with the hardware based [[SP0256]] speech synthesizer chip, the allophones aren't computed an the fly. However, the overall result is the same: One can combine allophones to produce any kind of words and sentences, the software solution requires more memory and more CPU load though.
== Games believed to use Software Speech Synthesizer ==
* [[LastV8The Last V8]] (Software)* [[Le Manoir de Mortevielle]]* [[Rody et Mastico]]* [[Rody et Mastico II]]
'''Note 1''' - This list is very probably incorrect (Ghostbusters and Robocop were also listed here, which was incorrect, both games contain digitized speech, not synthesizing. Same may apply for LastV8, this isn't verified yet though)
* [[Afteroids]]
* [[Bad Dudes vs. Dragon Ninja]] (only if 128K of RAM is available)
* [[Canadair]]
* [[Championship Jet Ski Simulator]]
* [[Chase HQ]] (only if 128K of RAM is available)
* [[Fast Food]]
* [[Fruit Machine Simulator]]
* [[Friday 13th]]
* [[Ghostbusters]] - 1-bit samples (using PSG volume 00h and 0Fh)
* [[Ghost Hunters]]
* [[I Ball 2: Quest for The Past|I Ball II]]
* [[L'Ile]]
* [[Jailbreak]]
* [[Jet Bike Simulator]]
* [[Killapede]]
* [[Magic Maths (Players)|Magic Maths]] (Players)
* [[Meltdown]] - digitized intro speech
* [[Plumpy]]
* [[Professional Ski Simulator]]
* [[Puffy's Saga]]
* [[Rick Dangerous 128+]]
* [[Robocop]] (only if 128K of RAM is available) - 4-bit samples (using PSG volume 00h through 0Fh)
* [[Shinobi]]
* [[Super Robin Hood]]
* [[Trantor]] - 4bit samples (using PSG volume 00h through 0Fh)
* [[Treasure Island Dizzy]]
 
[[Category:Music and sound]]
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