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Reflection of software cracking

1,234 bytes added, 00:46, 22 May 2011
/* Consequences of software cracks for the CPC */
== Consequences of software cracks for the CPC ==
 
To be honest, Crackers were active on most 8-16bit home computers from the mid 80's generation.
This explain partly why Consoles producers (Sega and Nintendo mostly) were the winners of this era.
 
Crackers were quite active in france because CPC sold very well mostly there (best selling 8 bit computer in France).
It is to mention that C64 and ZX spectrum were far more sold around the world.
 
As said, cracking was of course a nice way to get games for a few amount of money so it popularised those games.
But it also got sales far inferior to what it would have been possible.
As a result, CPC got a lot of Speccy ports because it was even more a lesser market :
 
--less computers users.
 
--very talented crackers.
 
So CPC games were not always as good as they could be, because the market was not so lucrative..
[...]
 
Anyway because of the exotic format of disks on CPC (the 3") even to have copied games could be somewhat expensive for a CPC user (even for a speccy +3 user) as a 3" disk could cost something like 3,5 euros equivalent (20Fr... perhaps 2£...)
 
[[Category:CPC History]][[Category: Games| ]][[Category:Programming]][[Category:Games Programming| ]][[category:Stub]][[Category:Copy Protection| ]][[Category:Cracktro| ]]
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