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Isometric 3D

34 bytes added, 08:41, 21 November 2023
/* Links */ Fixed link to list of isometric games on CPC-Power
Many [[Speccy Port|Speccy Ports]] in "isometric Mode1" actually still use 1bpp coded graphics.
* Some remains in Monocolour Mono-colour display as lazy ports, be it only in gamefield game's playfield (HUD often display other colours anyway).
'''Examples :'''
**[[Alien highwayHighway]]
**[[Highway Encounter]]
**[[H.A.T.E Hostile All Terrain Encounter]]
**Crystal Castles
**Fire Trap
**Bobby bearing : yet in this one, the sprites seem to be 2bpp coded as they actually use 2 colours+transparency (White+black for sprites, Darkblue darkBlue and light cyan Cyan for scenery) or there is stil still a 1bpp mask over a 1bpp sprite data, then colour are chosen when displayed. This makes the sprites even more apparent over the background despite still having a 1bpp flavour.
**[[Head Over Heels]]
**[[Alien Highway]]
**[[H.A.T.E Hostile All Terrain Encounter]]
**Marble Madness
**[[Revolution]]
*'''Mode0 :'''
**[[Bactron]]
**Crafton & Xunk (Get Dexter)
*'''Mode1 :'''
**PacMania[[Pac-Mania]]
**Dragon's Lair
**[[Paperboy]]
[[File:Cavalier perspective mode0.png|thumb|1024px|none| A panel of different sort of Mode0 cavalier perspective games.]]
 
===='''Various Oblique/Trimetric examples :'''====
* [http://en.wikipedia.org/wiki/Isometric_projection Isometric projection]
[httphttps://www.cpc-power.com/index.php?page=jeuxdatabase&lenomlemot=3D%20iso List of isometric games on CPC-POWER]
[[Category:Isometric 3D|*]]
[[Category:3D]]
[[Category:Graphic]]
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