Difference between revisions of "GSED"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
(Web links)
(update)
Line 1: Line 1:
The GSEd (Grafischer Spielfeld Editor, Graphic Playground Editor) is an application for the creation of maps / playground for 2D and 3D games. It runs under [[FutureOS|FutureOS]]. It has the following ...  
+
The GSEd (Grafischer Spielfeld Editor, Graphic Playground Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under [[FutureOS|FutureOS]]. It has the following ...  
  
 
'''Features:'''  
 
'''Features:'''  
  
*Cut GEs (graphic elements) out of 17 KB or [[The Advanced OCP Art Studio|OCP<span id="fck_dom_range_temp_1226074262500_454"></span>]] screens
+
* Cut GEs (graphic elements) out of 17 KB or [[OCP]] screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game.
 
+
*Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
*Create collections (GE sets)&nbsp;of up to 128 different GEs
+
*Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
 
+
*Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd
*Create maps of up to 8190 GEs per map
+
 
+
*Assign field-attributes to positions in the matrix of the map / playground
+
  
 
'''Field Attributes:'''  
 
'''Field Attributes:'''  
  
*Normal field (character can run over it or not, different directions possible)  
+
*Normal field, character can/can't run over it, different directions (coming/going) are possible.
*Foreground or background (character can&nbsp;move before or behind)
+
*Foreground or background (character can move before or behind)
 
+
 
*Jump field (brings you to another level or position)  
 
*Jump field (brings you to another level or position)  
 
*Person field (there NPCs can appear)  
 
*Person field (there NPCs can appear)  
 
*"Things" field (where things can be found)  
 
*"Things" field (where things can be found)  
*Rotation field (shows different types of animation)
+
*Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
  
*Special field (different features)
+
*Special field (very different features). This kind of fields make a game unique and must be specially adapted
  
'''GSEd is being used for:'''  
+
'''GSEd is used for:'''  
  
 
*[[Gerelakos|Gerelakos]]  
 
*[[Gerelakos|Gerelakos]]  
*[[Return of the Sisters|Return of&nbsp;the Sisters]]
+
*[[Return of the Sisters|Return of the Sisters]]
  
 
== Web links ==
 
== Web links ==
 
Download GSEd at http://www.FutureOS.de (download section)
 
Download GSEd at http://www.FutureOS.de (download section)
 
[[Category:FutureOS]] [[Category:Applications]]
 
[[Category:FutureOS]] [[Category:Applications]]

Revision as of 19:13, 23 September 2009

The GSEd (Grafischer Spielfeld Editor, Graphic Playground Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under FutureOS. It has the following ...

Features:

  • Cut GEs (graphic elements) out of 17 KB or OCP screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game.
  • Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
  • Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
  • Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd

Field Attributes:

  • Normal field, character can/can't run over it, different directions (coming/going) are possible.
  • Foreground or background (character can move before or behind)
  • Jump field (brings you to another level or position)
  • Person field (there NPCs can appear)
  • "Things" field (where things can be found)
  • Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
  • Special field (very different features). This kind of fields make a game unique and must be specially adapted

GSEd is used for:

Web links

Download GSEd at http://www.FutureOS.de (download section)