Changes

FPGAmstrad

547 bytes added, 07:25, 15 October 2015
/* On MiST version */
Games that doesn't run are :
*'''commando.dsk''': pixels that should be deleted are not deleted (only VRAM &C000-FFFF seems used)
*'''atomdriv.dsk''': freeze (the music does freeze also). Solved since r004.5.
*'''saboteur2.dsk''': freeze (nice music and then freeze)
*'''split ink demo.dsk''': (from cpcrulez) : may help about ink raster calibration.
*'''protext.rom''': In edit mode, if I press continuously one key, it does write ten letter and freeze/crash. As a number is incremented in live at top right, I think also about an interrupt vector not long enough. Solved since r004.*'''antiriad.dsk''': no keyboard/joystick since r004.5. Until r004.4 this game run fine... It's since I added pull-up, it is not due to "no-DMA" DATA_BUS refactor (removing INOUT does not affect it (hidden version r004.4.1 run fine (no-DMA DATA_BUS refactor removing only INOUT), hidden version r004.4.2 does fail (adding pull-up in PPI inputs, and adding pull-up in DATA_BUS)). Pull-up of DATA_BUS was verified as conform. So it was abnomal that this game runs before, so I think it will come back later.
crazycar.dsk does use lowerVRAM=00 (&0000-3FFF and &C000-FFFF area for VRAM)
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