Changes

Dynamic Games for the Amstrad

957 bytes added, 17:45, 15 September 2016
[[Image:419px-Dynamics Dynamic Games for the Amstrad(Interface Publications) Front Coverbook.jpg|right|thumb|250px|Frontpage]]
== Information ==
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
|Title:|| '''Dynamic Games for the Amstrad'''
|-
|Authors:|| Clive Gifford
|-
|PubliserPublisher:|| [[Interface Publications]]
|-
|Year:|| 1984
|Pages:|| 210
|-
|ISBN:|| '''ISBN 0-947695-16-8'''
|-
|}
 
== Covers ==
 
<gallery caption="Dynamic Games for the Amstrad">
 
Image:Dynamic Games for the Amstrad (Interface Publications) Back Coverbook.jpg|Back Cover
Image:Dynamic Games for the Amstrad (Interface Publications) Left Coverbook.jpg|Left Cover
Image:Dynamic Games for the Amstrad (Interface Publications) Front Coverbook.jpg|Front Cover
 
</gallery>
== Author's Introduction ==
<br>
<center>'''PROGRAMS FEATURED IN THIS CHAPTER:'''<br>
''Danger UXB | Quack Attack | Diamond Thief | Bomb Catch | Brick Out | City Sacrifice''<br>
''Attack Of The Mutoids | Surround | Arnold The Elecrician | Escape From Janus 15''</center>
<gallery>
Image:Arcade_01_-_Danger_UXB.gif |'''01 - '''<br>''Danger UXB''Image:Arcade_02_-_Quack_Attack.gif |'''02 - '''<br>''Quack Attack''Image:Arcade_03_-_Diamond_Thief.gif |'''03 - '''<br>''Diamond Thief''Image:Arcade_04_-_Bomb_Catch.gif |'''04 - '''<br>''Bomb Catch''Image:Arcade_05_-_Brick_Out.gif |'''05 - '''<br>''Brick Out''Image:Arcade_06_-_City_Sacrifice.gif |'''06 - '''<br>''City Sacrifice''Image:Arcade_07_-_Attack_Of_The_Mutoids.gif |'''07 - '''<br>''Attack Of The Mutoids''Image:Arcade_08_-_Surround.gif |'''08 - '''<br>''Surround''Image:Arcade_09_-_Arnold_The_Elecrician_Arnold_The_Electrician.gif |'''09 - '''<br>''Arnold The ElecricianElectrician''Image:Arcade_10_-_Escape_From_Janus_15.gif |'''10 - '''<br>''Escape From Janus 15''</gallery></center>
== Feeling Adventurous? ==
: Escaping from our every day lives along with the fun of trying to solve puzzles, lies at the heart of adventure games.<br>
<br>
<center>'''PROGRAMS FEATURED GAMESIN THIS CHAPTER:'''<br>
''City Of Atlantis | The Steinberg Files | Character Generator''</center>
: These games require plenty of thought to play. Touches of Amstrad colour, sound and graphics have been added to liven them up. I'm sure you will find them exciting and worthwhile to play.<br>
<br>
<center>'''PROGRAMS FEATURED GAMESIN THIS CHAPTER:'''<br>
''Chess | Reversi (Othello) | Gomoku | Four In A Row | Checkers/Draughts''</center>
: The programs in this chapter are ideal for the purpose. But don't think they are just included here for that reason. Type them in and play them. You will find them all entertaining as they are. However, once you have played them for a while, you can try and add some extra graphics or sound. Add extra features such as high scores.<br>
<br>
<center>'''PROGRAMS FEATURED GAMESIN THIS CHAPTER:'''<br><gallery>Image:D19_-_Sniper.gif |'''19'''<br>''Sniper ''Image:D20_-_Matchstick_Men.gif | '''20'''<br>''Matchstick Men ''Image:D21_-_Pitch_'N_Putt.gif | '''21'''<br>''Pitch 'N Put Putt''Image:D22_-_Needle_In_The_Haystack.gif | '''22'''<br>''Needle In The Haystack ''Image:D23_-_ROM_Bug.gif | '''23'''<br>''ROM Bug''</gallery></center>
== Brain Games ==
: Many of the earlier computer games were of this variety as the early machines lacked the speed, graphics and prolific memory requirements which are demanded by the games of today. Don't underestimate these games, however, as they are all well worth a go and will set your mind to work when your zapping fingers need some rest.<br>
<br>
<center>'''PROGRAMS FEATURED GAMESIN THIS CHAPTER:'''<br><gallery>Image:E24_-_Cube_Master.gif |'''24'''<br>''Cube Master ''Image:E25_-_Solitaire.gif | '''25'''<br>''Solitaire ''Image:E26_-_Flippa.gif | '''26'''<br>''Flippa ''Image:E27_-_Echo_Chamber.gif | '''27'''<br>''Echo Chamber ''Image:E28_-_Scrambler.gif | '''28'''<br>''Scrambler ''Image:E29_-_Repeat.gif | '''29'''<br>''Repeat''</gallery></center>
== Gambling Games ==
: The games in this section are based mainly on those found in the casino. The highlights of this chapter are an excellent graphical simulation of a one-armed bandit and a most realistic game of pontoon where you try your luck against the computer's skill at the card table. The cards are represented graphically in this program.<br>
<br>
<center>'''PROGRAMS FEATURED GAMESIN THIS CHAPTER:'''<br>
''Pontoon | Double Dice | Bird Cage | Card Demonstration | Under Or Over | One-Armed Bandit''</center>
: This chapter is made up of a collection of graphic routines and displays that are fun in themselves, but with a little work, could be made part of something larger. For example, the routines could be put at the end of a game as a reward for the winning player. Another idea would be to string them all together to provide an interesting demonstration display for your friends.<br>
<br>
<center>'''PROGRAMS FEATURED GAMESIN THIS CHAPTER:'''<br>
''Triangular Tracer | Window In/Out | Laser Fan | Lunatic Patchworks''
''Hundreds And Thousands | Sunburst | Travelling Triangles''</center>
: Finishing this chapter is a fast-moving action-packed game based around collecting musical notes. It incorporates many of the effect found in the chapter.<br>
<br>
<center>'''PROGRAMS FEATURED GAMESIN THIS CHAPTER:'''<br>
''Synther 464 | Star Theme | Zap/Energiser | Chopper/Rustle, Rustle | Music Composer | Music Maze''</center>
[[Category:Books]] [[Category:Book cover]]
20,492
edits