Difference between revisions of "Dinamic"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
(Created page with 'Come on Spanish Amstradistes... This company was so awesome... Stop speaking english like French Cows and tells us more history about those incredible games !!!')
 
Line 4: Line 4:
  
 
Stop speaking english like French Cows and tells us more history about those incredible games !!!
 
Stop speaking english like French Cows and tells us more history about those incredible games !!!
 +
 +
==The Facts==
 +
 +
Like French softwares producers sometimes did, Dinamic was a great  Spanish Games developper on Amstrad format because Amstrad CPC was also a best seller computer in spain.
 +
 +
As a result, few Speccy ports, compared to English developpers...and a colourfull use of the Extra Graphical capabilities (compared to other 8 bit systems in eastern europe...)
 +
 +
Many games were 2 parts games, so 2 almost different games with a code in order to play the 2nd part (Army move, Navy moves, Game Overs...) in a way like some (British) Ocean's games (Rambo 3...).
 +
 +
Also, often the intro graphical colourfull page was a ports of notable comics (illustratos) artist such as Luis Royo...
 +
 +
Those intro pages were often amongst the best quality Amstrad CPC coul offer...
 +
 +
Also the best Mode 0  games graphics were often produced by Dinamic softwares...(yet OCEAN was not bad at all too)

Revision as of 22:29, 24 October 2009

Come on Spanish Amstradistes...

This company was so awesome...

Stop speaking english like French Cows and tells us more history about those incredible games !!!

The Facts

Like French softwares producers sometimes did, Dinamic was a great Spanish Games developper on Amstrad format because Amstrad CPC was also a best seller computer in spain.

As a result, few Speccy ports, compared to English developpers...and a colourfull use of the Extra Graphical capabilities (compared to other 8 bit systems in eastern europe...)

Many games were 2 parts games, so 2 almost different games with a code in order to play the 2nd part (Army move, Navy moves, Game Overs...) in a way like some (British) Ocean's games (Rambo 3...).

Also, often the intro graphical colourfull page was a ports of notable comics (illustratos) artist such as Luis Royo...

Those intro pages were often amongst the best quality Amstrad CPC coul offer...

Also the best Mode 0 games graphics were often produced by Dinamic softwares...(yet OCEAN was not bad at all too)