Difference between revisions of "Design Design"

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(Created page with ''''Design Design''' == Releases for CPC == * Dark Star (1984) Category:CPC related companies Category: Computer and video game companies')
 
 
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'''Design Design'''
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Design Design is a trading name first used in the mid seventies by Simon Brattel for electronic (mainly audio) hardware designs. In the growing home computer boom of the early 80s, Design Design moved into computer game programming first for the [[ZX Spectrum]] and later the [[Amstrad CPC]].  With a noticeable sense of humour, the games were packed with in jokes for 'those in the know' and although they only made a few releases (when compared with the giants of the era) there games are often remembered fondly. 
  
== Releases for CPC ==
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In 1986, the decision was taken that the company should be focusing their efforts into game development rather than the other bits and bobs needed to be a successful computer game label.
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== '''Releases for CPC (As Publisher)''' ==
  
 
* [[Dark Star]] (1984)
 
* [[Dark Star]] (1984)
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* [[Tank Busters]] (1985)
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* [[On the Run]] (1985)
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* [[Halls of the Things]] (1986)
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* [[2112 AD]] (1986)
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* [[Forbidden Planet]] (1986)
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* [[N.E.X.O.R.]] (1986)
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== '''Releases for CPC (As Developer)''' ==
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* [[Nosferatu the Vampyre]] (1986)
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* [[Rogue Trooper]] (1986)
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* [[Kat Trap]] (1987)
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== '''Vapourware''' ==
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* [[Taking Tiger Mountain]] (1986)
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[[Category:CPC related companies]] [[Category: Computer and video game companies]]
 
[[Category:CPC related companies]] [[Category: Computer and video game companies]]

Latest revision as of 08:09, 25 August 2010

Design Design is a trading name first used in the mid seventies by Simon Brattel for electronic (mainly audio) hardware designs. In the growing home computer boom of the early 80s, Design Design moved into computer game programming first for the ZX Spectrum and later the Amstrad CPC. With a noticeable sense of humour, the games were packed with in jokes for 'those in the know' and although they only made a few releases (when compared with the giants of the era) there games are often remembered fondly.

In 1986, the decision was taken that the company should be focusing their efforts into game development rather than the other bits and bobs needed to be a successful computer game label.

Releases for CPC (As Publisher)

Releases for CPC (As Developer)

Vapourware