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Computerkunst og grafik

308 bytes added, 11:07, 7 September 2014
/* Example pages */
A book that explains the basic ideas behind 2D and 3D graphics. All examples are made in basic. The programming examples are made in some sort of generic basic. The examples are easy to convert to any
basic. The conversion are is very easy. A small subroutine must be appended to the end of each example, the routine just takes the coordinates and scales the coordinates into the right boundaries, depending on the computer question.
There are special guidance on how to convert the examples into Amstrad locomotove basic and Commodore 64 basic.
 
This book is probably a Danish translation of a German book!
== Information ==
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
|Title:|| '''Computerkunst og grafik'''
|-
|Authors:|| Alex Brück
<pre>
101. Indledning202. Krav til udstyr303. Enkle tegninger404. Figurer505. Bevægelse og formændring606. Mere komplicerede tegninger707. Afkortnings-rutine808. Strukturer og felter909. Komplet 2-dimensionalt tegneprogram
10. Ind i den 3. dimension
11. Perspektiv
24. Amstrad CPC 464-Rutine
25. IBM og kompatibel rutine
 
</pre>
<gallery caption="Computerkunst og grafik">
 
Image:computergrafik example1.jpg|
Image:computergrafik example2.jpg|
Image:computergrafik summary.jpg|Summary(Danish)
</gallery>Image:computergrafik s2.jpg|Conversion table of basicImage:computergrafik s1.jpg|Conversion table of basic(continued)
</gallery>
[[Category:Books]]
[[Category:Book cover]]
[[Category:Computer graphics books]]
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