Difference between revisions of "Arnold (Emulator)"

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Initially the lead platform was windows, now it is the linux version with the Windows version being generated by cross compiling.
 
Initially the lead platform was windows, now it is the linux version with the Windows version being generated by cross compiling.
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== Arnold WIP ==
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* Source : [http://www.cpcwiki.eu/imgs/d/dd/Arnoldwip_src.tar.bz2 Arnoldwip src.tar.bz2] - Jan 20, 2016
  
 
== Web links ==
 
== Web links ==
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* [http://arnold.emuunlim.com Arnold for Windows]
 
* [http://arnold.emuunlim.com Arnold for Windows]
 
* [http://www.bannister.org/software/arnold.htm Arnold for Macintosh]
 
* [http://www.bannister.org/software/arnold.htm Arnold for Macintosh]
* [http://arnold.berlios.de Arnold for Linux]
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* [http://arnold.berlios.de Arnold for Linux] [dead link]
 
* [http://www.yasara.org/cpc/index.html Arnold TNG for Linux (currently preferred)]
 
* [http://www.yasara.org/cpc/index.html Arnold TNG for Linux (currently preferred)]
 
* [http://xport.xbox-scene.com/arnoldx.php Arnold for Microsoft XBox (ArnoldX)]
 
* [http://xport.xbox-scene.com/arnoldx.php Arnold for Microsoft XBox (ArnoldX)]
  
 
[[Category:Emulator]] [[Category:CPC Plus]]
 
[[Category:Emulator]] [[Category:CPC Plus]]

Revision as of 06:54, 16 March 2017

Arnold is a CPC emulator originally written and maintained by Kevin Thacker.

Conversions for Apple Macintosh and Linux were made by Richard Bannister and Andreas Micklei, respectively.

Arnold aims for maximum emulation accuracy across the whole CPC and CPC+ range, as well as the KC Compact. Different CRTC types can be selected as well as various other aspects of the emulated machine.

While early versions of Arnold were written using x86 assembly, more recent versions are written in portable C. This resulted in ports for MacOS, MacOS X, Linux, Unix and other platforms. While every port of Arnold has its own native user interface, the emulation core remains the same across the different versions.

Arnold is being actively developed. The work in progress version uses SDL for the display, audio and input and wxWidgets for the GUI. It is being developed using Code:Blocks, and now both the Linux and Windows version have identical functionality and have the same interface.

Initially the lead platform was windows, now it is the linux version with the Windows version being generated by cross compiling.

Arnold WIP

Web links