Difference between revisions of "8BP"

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8BP (8 bits of power) is a library composed of several RSX commands for creating games using BASIC.
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8BP (8 bits of power) is a library composed of several RSX commands for creating games using Amstrad BASIC.
  
 
'''Description'''
 
'''Description'''

Revision as of 13:52, 26 September 2016

8BP (8 bits of power) is a library composed of several RSX commands for creating games using Amstrad BASIC.

Description


8BP allows BASIC programmers create platform games, arcade, etc without need of compiling. Games run on top of BASIC interpreter. 8BP is not a game engine. It do not force programmers to use certain script languajes or game structure. In fact, 8BP is a list of new commands oriented to develop games.

8BP is free and opensource, available at https://github.com/jjaranda13/8BP, including sources , demos, manual and games There is a blog (in spanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.com.es/

Manual is in spanish....but i will start to translate it to english! if you want to help me, you are welcome

Main features:


- sprites with clipping, overwrite, ordering and colision detection.

- multi-directional scroll

- allows in-game music based on WYZtracker tool.

- layout ( which is a kind of "tile map"), with colision detection.

- only takes 6KB, leaving 26KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 26KB free.

- STARS for sand effects, rain, snow and stars planes.

- commands for move N sprites at the same time.

- routing sprites through user-defined routes, simplifying game logic

- complete sprite editor included (SPEDIT).

8BP is always under development, but new versions always are retrocompatible.

available Games created using 8BP


- mutante montoya (platforms /maze)

- anunnaki (space ship arcade)