Difference between revisions of "8BP"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
m
Line 12: Line 12:
 
-----------------
 
-----------------
 
- sprites with clipping, overwrite, ordering and colision detection.
 
- sprites with clipping, overwrite, ordering and colision detection.
 +
 +
- multi-directional scroll
  
 
- allows music during games based on WYZtracker tool.
 
- allows music during games based on WYZtracker tool.
  
- layout or "tile map", with colision detection.
+
- layout ( which is a kind of "tile map"), with colision detection.
  
- only takes 5KB, leaving 27KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 27KB free.
+
- only takes 6KB, leaving 26KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 26KB free.
  
 
- STARS for sand effects, rain, snow and stars planes.
 
- STARS for sand effects, rain, snow and stars planes.
Line 25: Line 27:
 
- complete sprite editor included (SPEDIT).
 
- complete sprite editor included (SPEDIT).
  
8BP is under development, but new versions always are retrocompatible.
+
8BP is always under development, but new versions always are retrocompatible.  
  
 
'''available Games created using 8BP'''
 
'''available Games created using 8BP'''

Revision as of 15:23, 11 September 2016

8BP (8 bits of power) is a library composed of several RSX commands for creating games using BASIC.

Description


8BP allows BASIC programmers create platform games, arcade, etc without need of compiling. Games run on top of BASIC interpreter. 8BP is not a game engine. It do not force programmers to use certain script languajes or game structure. In fact, 8BP is a list of new commands oriented to develop games.

8BP is free and opensource, available at https://github.com/jjaranda13/8BP, including sources , demos, manual and games There is a blog (in spanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.com.es/

Main features:


- sprites with clipping, overwrite, ordering and colision detection.

- multi-directional scroll

- allows music during games based on WYZtracker tool.

- layout ( which is a kind of "tile map"), with colision detection.

- only takes 6KB, leaving 26KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 26KB free.

- STARS for sand effects, rain, snow and stars planes.

- commands for move N sprites at the same time.

- complete sprite editor included (SPEDIT).

8BP is always under development, but new versions always are retrocompatible.

available Games created using 8BP


- mutante montoya (platforms /maze)

- anunnaki (space ship arcade)