Difference between revisions of "8BP"

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(8BP (8 bits of power) is a library composed of several RSX commands for creating games using BASIC.)
 
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8BP (8 bits of power) is a library composed of several RSX commands for creating games using BASIC.
 
8BP (8 bits of power) is a library composed of several RSX commands for creating games using BASIC.
  
'''description'''
+
'''Description'''
 
------------------
 
------------------
8BP allows BASIC programmers create platform games, arcade, etc without need of compiling. Games runs on top of BASIC interpreter.
+
8BP allows BASIC programmers create platform games, arcade, etc without need of compiling. Games run on top of BASIC interpreter.
 
8BP is not a game engine. It do not force programmers to use certain script languajes or game structure. In fact, 8BP is a list of new commands oriented to develop games.
 
8BP is not a game engine. It do not force programmers to use certain script languajes or game structure. In fact, 8BP is a list of new commands oriented to develop games.
  
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There is a blog (in spanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.com.es/
 
There is a blog (in spanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.com.es/
  
'''main features:'''
+
'''Main features:'''
 
-----------------
 
-----------------
- sprites with clipping, overwrite, ordering and colision detection
+
- sprites with clipping, overwrite, ordering and colision detection.
- allows music during games based on WYZtracker tool
+
- allows music during games based on WYZtracker tool.
- layout or "tile map", with colision detection
+
- only takes 5KB, leaving 27KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 27KB free
+
- STARS for sand effects, rain, snow and stars planes
+
- commands for move N sprites at the same time
+
- complete sprite editor included (SPEDIT)
+
  
8BP is under development, but new versions always are retrocompatible
+
- layout or "tile map", with colision detection.
  
'''games created'''
+
- only takes 5KB, leaving 27KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 27KB free.
 +
 
 +
- STARS for sand effects, rain, snow and stars planes.
 +
 
 +
- commands for move N sprites at the same time.
 +
 
 +
- complete sprite editor included (SPEDIT).
 +
 
 +
8BP is under development, but new versions always are retrocompatible.
 +
 
 +
'''available Games created using 8BP'''
 
---------------
 
---------------
 
- mutante montoya (platforms /maze)
 
- mutante montoya (platforms /maze)
 +
 
- anunnaki (space ship arcade)
 
- anunnaki (space ship arcade)

Revision as of 13:35, 24 July 2016

8BP (8 bits of power) is a library composed of several RSX commands for creating games using BASIC.

Description


8BP allows BASIC programmers create platform games, arcade, etc without need of compiling. Games run on top of BASIC interpreter. 8BP is not a game engine. It do not force programmers to use certain script languajes or game structure. In fact, 8BP is a list of new commands oriented to develop games.

8BP is free and opensource, available at https://github.com/jjaranda13/8BP, including sources , demos, manual and games There is a blog (in spanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.com.es/

Main features:


- sprites with clipping, overwrite, ordering and colision detection. - allows music during games based on WYZtracker tool.

- layout or "tile map", with colision detection.

- only takes 5KB, leaving 27KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 27KB free.

- STARS for sand effects, rain, snow and stars planes.

- commands for move N sprites at the same time.

- complete sprite editor included (SPEDIT).

8BP is under development, but new versions always are retrocompatible.

available Games created using 8BP


- mutante montoya (platforms /maze)

- anunnaki (space ship arcade)