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8BP

1,703 bytes added, 20:51, 22 June 2023
/* Available Games created using 8BP */
8BP (8 bits of power) is a library composed of several [[RSX ]] commands for creating games using Amstrad BASIC.and C
'''====Description'''====
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8BP allows BASIC programmers to create platform games, arcade, etc without the need of compiling. Games run on top of BASIC interpreter.8BP is not a game engine. It do not force programmers to use certain script languajes or game structure. In fact, 8BP is a list of new commands oriented to develop games.
Since version v40, 8BP is free and opensourcealso compatible with C, available at https://github.com/jjaranda13/8BP, including sources , demos, manual and gamesThere is a blog (in spanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.comtherefore you can compile if you want.es/
Manual (available at https://github.com/jjaranda13/8BP) is in spanishnot a game engine.It does not force programmers to use certain script languages or game structure...but now i am translating it In fact, 8BP is a list of new commands oriented to english! if you want to help me, you are welcomedevelop games. There is an english draft version uploaded
videos at youtube 8BP channel: is free and open source, available at https://www.youtubegithub.com/channeljjaranda13/8BP, including sources, demos, manual and gamesThere is a blog (in Spanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.com.es/UCThvesOT-jLU_s8a5ZOjBFA
'''Main featuresManual (available at https:'''------------------ 32 sprites with clipping, overwrite//github.com/jjaranda13/8BP) is in Spanish....but now I am translating it to English! if you want to help me, ordering and colision detectionyou are welcome.There is an English draft version uploaded
- animation sequences, and macrosequencesVideos at [https://www. Any sprite can change automatically its animation sequence depending on its parameters Vy,Vxyoutube.com/channel/UCThvesOT-jLU_s8a5ZOjBFA youtube 8BP channel]
- multi-directional scroll (based in command MAP2SP)twitter: @8bitsdepoder
====Main features:====- ----------------* 32 sprites with clipping, overwrite, ordering (4 order types) and collision detection (mode 0 and mode 1)* 4 modes of sprites sorting, based on Ymax or Ymin, partial or complete* sprite/image flipping (mode 0 and mode 1)* animation sequences, and macro-sequences. Any sprite can change automatically its animation sequence depending on its parameters Vy,Vx* multi-directional scroll (based in command MAP2SP)* allows in-game music based on WYZtracker 2.0.1.0 tool (commands command MUSIC ) and MUSICOFFallows simultaneous MUSIC with FX channel and SOUND commands* layout (which is a kind of "tile map"), for maze style games (like Pacman) with collision detection.* only takes around 8 KB, leaving up to 25 KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but your BASIC program can have up to 25 KB length* STARS command for sand effects, rain, snow and stars planes.* commands for move N sprites at the same time (such as MOVERALL, AUTOALL, ROUTEALL...)* routing sprites through user-defined routes, simplifying game logic. These routes can be loopings, jumps, complex trajectories or whatever* inks animation command (RINK) for racing cars games, bricks. etc* complete sprite editor included (SPEDIT).* customizable mini character set for printing in mode 0 (using command PRINTAT)* Pseudo 3D capability for "pole position" style games (racing games, tanks, etc)* Compatible with C thanks to a wrapper (8BP.h), and provides a miniBASIC (minibasic.h a set of 18 commands similar to BASIC) to simplify your programming in C
- layout ( which 8BP is a kind of "tile map")always under development, with colision detectionbut new versions always are backward compatible.The current version is V42
- only takes 6KB, leaving 26KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but your BASIC program can have up to 26KB length - STARS command for sand effects, rain, snow and stars planes. - commands for move N sprites at the same time (such as MOVERALL, AUTOALL, ROUTEALL...) - routing sprites through user-defined routes, simplifying game logic. These routes can be loopings, jumps, complex trajectories or whatever - inks animation command (RINK) for racing cars games, bricks. etc - complete sprite editor included (SPEDIT). 8BP is always under development, but new versions always are retrocompatible. Current version is V27 '''====forum thread'''====
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http://www.cpcwiki.eu/forum/programming/8bp/
'''====Available Games created using 8BP'''====
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- * mutante montoya (platforms /maze) - * anunnaki (space ship arcade, vertical scroll) - * nibiru (space ship arcade, horizontal scroll)* mini-pong (a simple version of classic "pong")* mini-invaders (a simple version of classic "space invaders")* fresh fruits & vegetables (platforms with horizontal scroll)* 3D Racing one (3D racing game)* Space Phantom (a "space harrier" style game)* Frogger Eterno (a classic "[[frogger]]" version in 8BP)* Eridu: the space port (inspired in the classic "scramble")* Happy Monty: a tribute (or second part) of classic Mutant monty* Blaster Pilot: a spaceships arcade with multidirectional scroll. style "Time pilot" or "asteroids"* Zampa Manzana: an arcade game developed by Riper & music by Xeno* dogfight: an arcade with airplanes and horizontal scroll. created by Ivan Avila* NOMWARS: a "commando" style game (vertical scroll, shoot'em up)* SPACE PANIC: clon of classic "Space Panic" by adolFito & music by xeno* Paco, el hombre: a [[pacman]] style game * Spaceman Kerl: clon of "paracaidista kerl" by adolFito
- mini-pong ( a simple version of classic "pong")[[Category:Programming]] [[Category:BASIC]] [[Category:Software]] [[Category:Programming software]]
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