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Striker in the Crypts of Trogan

218 bytes added, 12:16, 1 October 2013
''Information taken from CPC-Power's CPCGAMES page (ex phénix informatique).''
'''Striker In The Crypts Of Trogan''' is a platform game released by [[Codemasters]] Software in 1992. The game was released on cassette and is one of the few non-cartridge games that utilise the Plus features. In addition this game has both a 64K and 128K mode. On a 128K computer additional data is loaded from cassette before the game starts.
It This game uses the same a similar engine as to [[Switchblade ( Cartridge )|Switchblade]] with some improvements and it also supports extra PLUS features : the 4096 colour palette allows smooth coloured layers in the sky, as seen on in the picture. See pictures below for more details of PLUS features used.
It is also one of the rare [[Video modes|Mode 1]] games to include [[rasters|raster]] effects to enhance the actual number of colours used in the game's window. Most other Mode 1 productions used Rasters only to add colours in the [[HUD]], yet "Trogan" also this game does both. But However this use of rasters is not flawless as because those rasters regions do not move with the vertical scroll.
This is actually The Mode 1's few colours (excluding the rasters) are well used and give a nice gameparticular atmosphere, yet sometimes criticised because it is actually but a greater use of the Plus hardware sprite capability (for the player's character or to add more coloured elements as in [[Switchblade rip-off( Cartridge )]]) wouldn't have hurt.. But as Jeff Calder did both games, this is not that suprising.
The main reproach we may find This is actually a nice game, yet sometimes criticised because it is actually very similar to Switchblade. But as Jeff Calder did both games this game may come from the way the player's character jump...is not smooth nor natural as in a [[Rick Dangerous 2]]that suprising.
The Mode 1's few colours (excluding main reproach we may find to this game may come from the rasters) are well used and give a particular atmosphere, but a greater use of the Plus hardware sprite capability (for way the player's character or to add more coloured elements jump...not smooth nor natural as in a [[Switchblade ( Cartridge )Rick Dangerous 2]]) wouldn't have hurt...
Yet such a This game is probably one of the better example of a decent [[Speccy Port]] or more accurately Speccy "co-developpment".
Also the Animated intro is worth noting.
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