Difference between revisions of "Crazy Cars 2 (cartridge)"

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(Implementation details and use of Plus hardware)
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* Mode 0 is used for title screen (with Car on it)  and in game
 
* Mode 0 is used for title screen (with Car on it)  and in game
* On the title screen (with car) the plus raster interrupt is used multiple times to make background colours
 
* In game the plus raster interrupt is used multiple times to make the colourful sky
 
* Plus palette is used throughout (some colours are different compared to the CPC version)
 
* Mode 0 is used in the game
 
 
* Mode 1 is used for the map screen, the initial "Crazy Cars 2" screen (with the blue text) and for the Titus logo
 
* Mode 1 is used for the map screen, the initial "Crazy Cars 2" screen (with the blue text) and for the Titus logo
 +
* On the title screen (with car) the plus raster interrupt is used multiple times to make background colours.
 +
* In game the plus raster interrupt is used multiple times to make the colourful sky
 +
* Plus palette is used throughout (some colours are different compared to the CPC version although they seem similar)
 
* Plus sprites are used on the map screen
 
* Plus sprites are used on the map screen
 
* Plus screen split is not used
 
* Plus screen split is not used
 
* Plus soft scroll is not used.
 
* Plus soft scroll is not used.
 +
* Plus DMA is not used.
  
 
== Links ==
 
== Links ==

Revision as of 04:37, 13 May 2011

See also Crazy Cars series page.

Information

Title: Crazy Cars 2 ( Cartridge )
Company: Titus Software
Type: Racing
Year: 1991

Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

Implementation details and use of Plus hardware

  • Mode 0 is used for title screen (with Car on it) and in game
  • Mode 1 is used for the map screen, the initial "Crazy Cars 2" screen (with the blue text) and for the Titus logo
  • On the title screen (with car) the plus raster interrupt is used multiple times to make background colours.
  • In game the plus raster interrupt is used multiple times to make the colourful sky
  • Plus palette is used throughout (some colours are different compared to the CPC version although they seem similar)
  • Plus sprites are used on the map screen
  • Plus screen split is not used
  • Plus soft scroll is not used.
  • Plus DMA is not used.

Links