Difference between revisions of "Introducing the Amstrad CPC 664"

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|Title:|| Introducing the Amstrad CPC 664
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|Title:|| '''Introducing the Amstrad CPC 664'''
 
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|Authors:|| Jennifer & Cameron Procter
 
|Authors:|| Jennifer & Cameron Procter
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<pre>
 
<pre>
1. Getting to know your Amstrad CPC 664
 
2. The computer speaks to you
 
3. Concept of a program
 
4. Writing your own programs
 
5. Storing your programs
 
6. Say it in colour
 
7. Designing your screen layout
 
8. Drawing with your Amstrad CPC 664
 
9. Using the computer's memory
 
10. Sums with the Amstrad CPC 664
 
11. You speak to the computer
 
12. Decidion making
 
13. Again and again
 
14. Making use of the Amstrad CPC 664's clock
 
15. Making your pictures move
 
16. Sound effects with the Amstrad CPC 664
 
17. Programs within programs
 
18. Hangman game
 
19. What can I do now with my Amstrad CPC 664
 
  
Appendix 1 - Syntax errors
+
01. Getting to know your Amstrad CPC 664.
Appendix 2 - BASIC statements
+
02. The computer speaks to you.
 +
03. Concept of a program.
 +
04. Writing your own programs.
 +
05. Storing your programs.
 +
06. Say it in colour.
 +
07. Designing your screen layout.
 +
08. Drawing with your Amstrad CPC 664.
 +
09. Using the computer's memory.
 +
10. Sums with the Amstrad CPC 664.
 +
11. You speak to the computer.
 +
12. Decidion making.
 +
13. Again and again.
 +
14. Making use of the Amstrad CPC 664's clock.
 +
15. Making your pictures move.
 +
16. Sound effects with the Amstrad CPC 664.
 +
17. Programs within programs.
 +
18. Hangman game.
 +
19. What can I do now with my Amstrad CPC 664.
 +
 
 +
Appendix 1 - Syntax errors.
 +
Appendix 2 - BASIC statements.
 +
 
 +
Index.
  
Index
 
 
</pre>
 
</pre>
  
[[Category:Books]]
+
[[Category:Books]] [[Category:Book cover]]

Revision as of 16:10, 30 June 2010

Frontpage


Information

Title: Introducing the Amstrad CPC 664
Authors: Jennifer & Cameron Procter
Publiser: Micro Press
Year: 1985
Pages: 225
ISBN: 0-7447-0037-X

Contents


01. Getting to know your Amstrad CPC 664.
02. The computer speaks to you.
03. Concept of a program.
04. Writing your own programs.
05. Storing your programs.
06. Say it in colour.
07. Designing your screen layout.
08. Drawing with your Amstrad CPC 664.
09. Using the computer's memory.
10. Sums with the Amstrad CPC 664.
11. You speak to the computer.
12. Decidion making.
13. Again and again.
14. Making use of the Amstrad CPC 664's clock.
15. Making your pictures move.
16. Sound effects with the Amstrad CPC 664.
17. Programs within programs.
18. Hangman game.
19. What can I do now with my Amstrad CPC 664.

Appendix 1 - Syntax errors.
Appendix 2 - BASIC statements.

Index.