Difference between revisions of "Assembly Language programming for the Amstrad CPC 464,664 & 6128"

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|Title:|| Assembly Language Programming for the AMSTRAD
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|Title:|| '''Assembly Language Programming for the AMSTRAD'''
 
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|Authors:|| A.P. & D.J. Stephenson
 
|Authors:|| A.P. & D.J. Stephenson
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<pre>
 
<pre>
1. Why machine code?
+
 
2. Machine hardware
+
01. Why machine code?
3. Binary and hexadecimal
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02. Machine hardware.
4. Entering and running programs
+
03. Binary and hexadecimal.
5. The Z80 registers
+
04. Entering and running programs.
6. Commonly used instructions
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05. The Z80 registers.
7. Using resident firmware
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06. Commonly used instructions.
8. Addition and subtraction
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07. Using resident firmware.
9. Decision making and loop structures
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08. Addition and subtraction.
10. Multiplication and division
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09. Decision making and loop structures.
11. Input and Output
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10. Multiplication and division.
12. Parameter passing and introduction to RSXs
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11. Input and Output.
13. Self relocation of subroutines and RSXs
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12. Parameter passing and introduction to RSXs.
14. Graphics and direct screen addressing
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13. Self relocation of subroutines and RSXs.
 +
14. Graphics and direct screen addressing.
  
 
Appendices
 
Appendices
  
 
Index
 
Index
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</pre>
 
</pre>
  
[[Category:Books]]
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[[Category:Books]] [[Category:Book cover]]

Revision as of 15:09, 30 June 2010

Frontpage


Information

Title: Assembly Language Programming for the AMSTRAD
Authors: A.P. & D.J. Stephenson
Publiser: Argus Books
Year: 1986
Pages: 246
ISBN: 0-85242-861-8

Contents


01. Why machine code?
02. Machine hardware.
03. Binary and hexadecimal.
04. Entering and running programs.
05. The Z80 registers.
06. Commonly used instructions.
07. Using resident firmware.
08. Addition and subtraction.
09. Decision making and loop structures.
10. Multiplication and division.
11. Input and Output.
12. Parameter passing and introduction to RSXs.
13. Self relocation of subroutines and RSXs.
14. Graphics and direct screen addressing.

Appendices

Index