Difference between revisions of "Sound, Graphics & Data Handling"

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[[Image:Sound, Graphics & Data Handling (Glentop).jpg|right|thumb|250px|Frontpage]]
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[[Image:Sound, Graphics & Data Handling (Watson's Workbook - 2) (Glentop) Front Coverbook.jpg|right|thumb|250px|Frontpage]]
  
 
== Information ==
 
== Information ==
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{|{{Prettytable|width: 700px; font-size: 2em;}}
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
  
|Title:|| '''Sound, Graphics & Data Handling'''
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|Title:|| '''Sound, Graphics & Data Handling (Watson's Workbook - 2)'''
 
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|Authors:|| Sean Gray
 
|Authors:|| Sean Gray
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== Covers ==
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<gallery caption="Sound, Graphics & Data Handling (Watson's Workbook - 2)">
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Image:Sound, Graphics & Data Handling (Watson's Workbook - 2) (Glentop) Back Coverbook.jpg|Back Cover
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Image:Sound, Graphics & Data Handling (Watson's Workbook - 2) (Glentop) Left Coverbook.jpg|Left Cover
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Image:Sound, Graphics & Data Handling (Watson's Workbook - 2) (Glentop) Front Coverbook.jpg|Front Cover
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</gallery>
  
 
== Contents ==
 
== Contents ==
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Appendix 5 - Special Control Codes.
 
Appendix 5 - Special Control Codes.
  
Appendix 6 - Defining Characters.</pre>
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Appendix 6 - Defining Characters.
[[Category:Books]]
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[[Category:Book cover]]
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</pre>
[[Category:Computer graphics books]]
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[[Category:Books]] [[Category:Book cover]] [[Category:Computer graphics books]]

Revision as of 19:24, 12 September 2016

Frontpage

Information

Title: Sound, Graphics & Data Handling (Watson's Workbook - 2)
Authors: Sean Gray
Publisher: Glentop
Year: 1985
Pages: 191
ISBN: 0-907792-40-5

Covers

Contents


Introduction.

Chapter 1 - BASIC.

Chapter 2 - Graphics BASIC.

Chapter 3 - Sound.

Chapter 4 - Video-Game Mechanics.

Chapter 5 - Data Handling.

Appendix 1 - Arithmetic Statements.

Appendix 2 - Using the Data Recorder and Disc Unit.

Appendix 3 - Printers.

Appendix 4 - Character Codes.

Appendix 5 - Special Control Codes.

Appendix 6 - Defining Characters.