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[[Image:Amstrad computing frontpage.jpg|right|thumb|250px|Frontpage]]
 
[[Image:Amstrad computing frontpage.jpg|right|thumb|250px|Frontpage]]
 +
  
 
A introduction to the Amstrad CPC464
 
A introduction to the Amstrad CPC464
  
Author: Ian Sinclair
 
  
1984
+
== Information ==
 +
{|{{Prettytable|width: 700px; font-size: 2em;}}
  
208 pages
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|Title:|| '''Amstrad Computing'''
 
+
|-
ISBN: '''0 00 383120 5'''
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|Authors:|| Ian Sinclair
 +
|-
 +
|Publisher:|| [[Granada Publishing]]
 +
|-
 +
|Publisher:|| [[Collins]]
 +
|-
 +
|Year:|| 1984
 +
|-
 +
|Pages:|| 208
 +
|-
 +
|ISBN:|| '''0-246-12665-5''' ( on Granada Publishing )
 +
|-
 +
|ISBN:|| '''0-00-383120-5''' ( on Collins )
 +
|-
 +
|}
  
 
== Contents ==
 
== Contents ==
  
 
<pre>
 
<pre>
 +
 
Preface
 
Preface
1. Setting up the CPC464
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2. Putting It All On The Screen
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01. Setting up the CPC464.
3. A Few Variations
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02. Putting It All On The Screen.
4. Repeating Yourself
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03. A Few Variations.
5. String and Other Things
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04. Repeating Yourself.
6. Menus, Subroutines and Programs
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05. String and Other Things.
7. Cassette Data Filing
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06. Menus, Subroutines and Programs.
8. Windows and Other Effects
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07. Cassette Data Filing.
9. Starting Graphics
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08. Windows and Other Effects.
10. Guide to Greater Graphics
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09. Starting Graphics.
11. Sounding Out the CPC464
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10. Guide to Greater Graphics.
Appendix A: Editing
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11. Sounding Out the CPC464.
Appendix B: Printing
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Appendix C: KEY Antics
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Appendix A: Editing.
Appendix D: Error Trapping
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Appendix B: Printing.
 +
Appendix C: KEY Antics.
 +
Appendix D: Error Trapping.
 +
 
 
Index
 
Index
 +
 
</pre>
 
</pre>
 +
 +
[[Category:Books]] [[Category:Book cover]]

Latest revision as of 19:06, 17 December 2010

Frontpage


A introduction to the Amstrad CPC464


Information

Title: Amstrad Computing
Authors: Ian Sinclair
Publisher: Granada Publishing
Publisher: Collins
Year: 1984
Pages: 208
ISBN: 0-246-12665-5 ( on Granada Publishing )
ISBN: 0-00-383120-5 ( on Collins )

Contents


Preface

01. Setting up the CPC464.
02. Putting It All On The Screen.
03. A Few Variations.
04. Repeating Yourself.
05. String and Other Things.
06. Menus, Subroutines and Programs.
07. Cassette Data Filing.
08. Windows and Other Effects.
09. Starting Graphics.
10. Guide to Greater Graphics.
11. Sounding Out the CPC464.

Appendix A: Editing.
Appendix B: Printing.
Appendix C: KEY Antics.
Appendix D: Error Trapping.

Index