Difference between revisions of "Writing Adventure Games on the Amstrad CPC 464 / CPC 664"

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[[Image:Writing Adventure Games on the Amstrad.jpg|right|thumb|250px|Frontpage]]
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[[Image:419px_Writing Adventure Games.jpg|right|thumb|250px|Frontpage]]
  
  
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{|{{Prettytable|width: 700px; font-size: 2em;}}
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
  
|Title:|| Writing Adventure Games on the Amstrad
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|Title:|| '''Writing Adventure Games on the Amstrad'''
 
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|Authors:|| W. Johnson
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|Authors:|| Mike Lewis - Simon Price
 
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|Publiser:|| Sigma Press
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|Publisher:|| [[Melbourne House]]
 
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|Year:||  
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|Year:|| 1985
 
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|Pages:||
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|Pages:|| 169
 
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|ISBN:||  
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|ISBN:|| '''0-86161-196-9
 
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<pre>
 
<pre>
 +
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Section 1 - Adventure Games.
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 +
01 - Introduction.
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02 - History of Adventure Games.
 +
03 - Plotting an Adventure Game.
 +
04 - The Structural Elements of an Adventure Game.
 +
05 - Saving Space.
 +
 +
Section 2 - The Adventure Kernel.
 +
 +
06 - What is Aks?.
 +
07 - Actions in Aks.
 +
08 - Triggers in Aks.
 +
09 - Locations, Objects and Events in Aks.
 +
10 - Expressions in Aks.
 +
 +
Section 3 - Implementing Aks on the Amstrad.
 +
 +
11 - Programming Technique.
 +
12 - Structural Overview of Aks.
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13 - Implementing the Expression Evaluator.
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14 - Extending Aks.
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Section 4 - Witch Hunt - An Example Scenario.
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15 - Witch Hunt Plot and Design.
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16 - Breakdown of Witch Hunt.
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Appendix A1 - Listing of Aks and Witch Hunt.
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Appendix A2 - Aks Chexsum.
 +
 +
Appendix B - Bibliography.
  
 
</pre>
 
</pre>
  
[[Category:Books]]
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[[Category:Books]] [[Category:Book cover]]

Latest revision as of 13:25, 15 December 2010

Frontpage


Information

Title: Writing Adventure Games on the Amstrad
Authors: Mike Lewis - Simon Price
Publisher: Melbourne House
Year: 1985
Pages: 169
ISBN: 0-86161-196-9

Contents


Section 1 - Adventure Games.

01 - Introduction.
02 - History of Adventure Games.
03 - Plotting an Adventure Game.
04 - The Structural Elements of an Adventure Game.
05 - Saving Space.

Section 2 - The Adventure Kernel.

06 - What is Aks?.
07 - Actions in Aks.
08 - Triggers in Aks.
09 - Locations, Objects and Events in Aks.
10 - Expressions in Aks.

Section 3 - Implementing Aks on the Amstrad.

11 - Programming Technique.
12 - Structural Overview of Aks.
13 - Implementing the Expression Evaluator.
14 - Extending Aks.

Section 4 - Witch Hunt - An Example Scenario.

15 - Witch Hunt Plot and Design.
16 - Breakdown of Witch Hunt.

Appendix A1 - Listing of Aks and Witch Hunt.
Appendix A2 - Aks Chexsum.

Appendix B - Bibliography.