Changes

Copter 271 (cartridge)

648 bytes added, 08:48, 8 November 2011
moved [[Copter 271 ( Cartridge )]] to [[Copter 271 (cartridge)]]
But it makes perhaps a too heavy use of Hardwired sprites (need a lot of DATA space and time to upload into the ASIC) and also features too many scrollings (multidirectionnal actually, but the sidescroling sidescrolling is really un-needed), sprites are perhaps too big too (given most of those are Hardwired sprites).
This game slows down a lot and your shoots (machine gun) are too small/unvisible/slow to be gameplaywise.
Courtesy from Xyphoe.
 
== Implementation details and use of Plus hardware ==
 
* Mode 0 is used in game for the play area, mode 1 is used in game for panel.
* Plus palette is used
* Plus raster interrupt is used
* Plus soft scroll is used (the left column is also masked)
* Plus DMA channel 0 is used to generate interrupts to do the background sky effect in the title screen
* Plus DMA channel 1 is used to play the title music
* Software sprites are used for enemies in the game
* Plus sprites are used for the player's aircraft and the shooting stars in the title screen
* Plus split screen is used in the game (it is switched between the panel and play area)
== Links ==
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