Adventure Programming on the Amstrad CPC 464 & 664

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Frontpage


Information

Title: Adventure Programming on the Amstrad CPC 464 & 664
Authors: Steve Lucas
Publisher: Argus Books
Year: 1985
Pages: 197
ISBN: ISBN 0-85242-856-1

Covers

Contents


Preface.

Contents.

Why Amstrad.

Introduction.

01. Getting Started.
02. Writing the Data.
03. The Main Control Section.
04. Setting the Puzzles - Part 1.
05. Setting the Puzzles - Part 2.
06. Setting the Puzzles - Part 3.
07. Setting the Puzzles - Part 4.
08. Making Life Difficult.
09. Snow White - Part 1.
10. Snow White - Part 2.
11. Snow White - Part 3.
12. Snow White - Part 4.
13. Using a Data File to Create an Adventure.
14. A Journey Through Space.
15. Creating the Data File.
16. Adding the Final Touches.
17. Getting to Grips with Basic.
18. Graphics on the Amstrad.

Index.

Programs.

1 - The Wizard's Quest.
2 - Snow White.
3 - A Journey Through Space.
4 - Filer.